all right guys so today I'm going to be
showing you my flamee keeper build now
this revolves around using the flame
turret and three-piece fire Crest
likewise you can use four piece fire
Crest but I'm going to go over all my
different gear pieces why I've chosen to
run them I'll talk about my weapons my
skills my talents and then I'll kick it
over to some Manhunt gameplay in the
dark Zone to demonstrate exactly what
you're going to be doing and why it is
so effective to kick it off we're going
to talk about our chest piece and you're
going to notice that I have opted to not
run the barretts bulletproof vest I have
specifically chosen vigorous for a
variety of reasons but primarily because
the barretts bulletproof vest uh was
rolled into Firearms I needed
electronics and also because it's not a
very obtainable item it's something you
have to grind a great deal of time for
and a lot of players don't have the time
to do that so if they see a build that
revolves around an item that they can't
really find and they don't have time to
grind for they're going to be perturbed
they're not really going to want to
follow that template uh so I have opted
to run vigorous now vigorous is a very
potent talent for this build it's going
to serve your purposes very very well
and the major attributes that you're
going to want you're going to notice
that I've opted to run Electronics as my
main stat but the major attributes are
the core component the different main
stats on your gear are interchangeable
you don't really need to have your chest
piece be exactly Electronics you can
kind of switch it up but the ratio you
need to maintain is two pieces of
stamina to two pieces of electronics and
one piece of firearms that's the golden
ratio for this build and for this
template uh this bigger chest piece has
armor very integral to the build you're
always going to roll armor in every slot
that you can and then Health to boost my
toughness that is interchangeable with
EDR or something like Health on kill all
of those things are also going to serve
your purposes uh but armor is the main
component here and then ammo capacity is
preferred but not absolutely necessary
you're going to want it at least on your
chest piece or your backpack if not both
moving on to our spec ops specialized
backpack this is something that is very
important to run due to the fact that we
are a hybrid composition right now 200%
of firearms and stamina added to skill
power combined I have well over 8,000
between those two main stats which means
16,000 unconditional skill power which
boosts the efficiency of my skills
tremendously and that's what the build
revolves around as you can see I have
Electronics as my main stat a very good
roll and then for major attributes I've
rolled armor this is interchangeable
with something like skill power if
absolutely necessary but armor is
preferred and for minor attributes I
have bleed resistance I would much
prefer to have ammo capacity or shock
resistance or something similar uh but
this isn't going to hurt the build at
all it's not something you absolutely
need when looking at all your different
backpacks uh this will serve my purposes
just fine next up we have the pharoh's
oxygen mask now it's important to note
that this is not a critical component of
the build you can easily switch this for
something like a rejuvenated mask or
something similar and a definite switch
that you can make that would be
beneficial to the build is a Fir Crest
mask to maintain the four piece Fir
Crest bonus the most important component
of the Fir Crest set is the three-piece
bonus but the four-piece bonus does not
hurt at all again you can switch this
out at any time I was lucky enough to
obtain this from a proficiency cache so
I am opting to run it because I can drop
an incendiary Grenade on the ground
still have gun DPS when running through
my own fire uh and being lit on fire
with that status effect so it's
something I consider to be fun but again
it's not a core component of the build
for the actual attributes for the main
stat I have stamina 1235 that's a great
roll that's another reason why I've
opted to run it and then for my major
attributes I have health uh that is
something I've opted for because it
increases toughness but it's not
something that's integral to the build
you can run something like skill power
as well that would increase the potency
of your turret uh increase the frequency
with which you can pop your own heals
and be valuable very valuable overall
for minor attributes I would prefer
enemy armor damage that would make my
gun DPS a little bit more relevant But
Blind and de resistance does not hurt I
would prefer though if I were to go with
a resistance to have something like
shock resistance or bleed resistance to
combat both Predators Mark and the enemy
shock turrets next up we have the actual
pieces of firest gear that I'm opting to
run in the build itself and it's very
important to note that I'm not checking
off the four piece bonus it is very easy
to do so if you swap out your mask for
something like a fir crust mask but the
most important component of the build is
the three-piece bonus 50% flame turret
range and 30% flame turret damage this
is primarily going to be used to lock
down a single position against enemy
teams of Agents or enemy NPCs through a
variety of talents and positional
advantages you're going to be able to CC
a lot of targets at once as well as deal
massive amounts of damage to them uh due
to the fact that your skill power is so
high through again a variety of
mechanics it's a very powerful build but
it has to be played correctly this is
not something that falls into the
typical line of play of runand gun face
tanking uh this is something where
you're going to lead people into
ambushes you're going to put the turret
in you know ADV advantageous positions
where you can get a lot of damage to a
lot of enemies very quickly while they
are not able to CC or destroy that
turret it does have a lot of Health uh
it's something that's very powerful and
your turret is a core component so the
three piece bonus is the most important
part of the Fir Crest gear set but that
being said if you do run the four piece
your weapon damage is increased by 15%
against burning targets the burning
duration is very short however and this
is not something that's going to be
active uh the majority of the time when
you are able to take advantage of the
15% damage through a variety of other
mechanisms as well AKA booster shot
you're also going to be able to have
relevant gun DPS that actually almost
outper performs even an alpha Bridge
build for very short periods of time so
it's something that again is very
situational and can be used effectively
but it's not something I'm opting to run
in this particular build now on these
gloves in particular I have assault
rifle damage critical hit chance and
critical hit damage that is ideal for
gun DPS and since I am going to be
aiming down sights and dealing gun DPS
especially when the enemy is CCD uh this
is going to be super effective and very
helpful for my main stat I have 1,9
firearms again that contributes to the
hybrid nature and this pairs very very
well with specialized to give me
increased skill power due to my
backpacks Talent High Crest knee pads
now these are pretty straightforward I
was able to obtain a very decent set of
them from the Hub vendor this week uh
that have 1270 stamina to increase my
toughness that's very important uh again
it contributes to specialize on your
backpack the major attribute is 1220
armor very important to roll armor there
that's not something you're ever going
to change for minor attributes I have
increased kill XP disrupt resistance and
then enemy armor damage disrupt
resistance is especially powerful since
you need to be popping your skills uh
your survivability comes from your
booster shot and being able to
frequently pop a very potent heal and
then also your damage and your crowd
control comes from your turret so you're
going to want disre resistance in case
the enemy is running something like a
flashbang sticky and then enemy armor
damage I have rerolled to this and is
very potent because it actually
translates now to PVP directly to
increased armor shred which means more
damage with your gun against enemy
players enemy armor damage is great in
every slot you can obtain it in uh
however this is the only item that I
have in this build that has it so keep
an eye out for that always especially
when building something that wants to
translate to PVP now it's very very
powerful last up we have the holster now
this is very straightforward all you
need to do is look for the highest
possible roles in all three categories I
would shoot for over 1,200 or 1250 if
possible in all three main stats and
then for a major attribute you always
want armor nothing really changes about
the holster from build to build this is
one of the least diverse pieces of gear
uh because the most important thing is
armor and then High main stats really
nothing to change here next up we have
our weapon and I have chosen to run with
the Liberator which I believe to be the
best in slot for any skill now the
reason is the Liberator is an lvac
variant it has high RPM has decent base
damage scaling and comes built in with
competent uh and talented now I've
rerolled the middle slot to determined
but the reason I'm running all three of
these talents is because competent in
tandem with booster shot will increase
my burst potential significantly I will
actually be able to trade with enemies
who have DPS builds and have relevant
gun DPS and actually outdamage them most
of the time due to the fact that I'll be
running booster shot with competent as
well determined allows me to decrease my
cool Downs for every kill that I achieve
uh 7.5% is not anything small it's
actually very helpful when you can melt
through targets very quickly or even get
the rifle butt on enemy agents and then
talented is very powerful because of how
high a base level of skill power that I
have already 190,000 augmented by 15%
for 20 seconds after every kill is very
very powerful and again just increases
the amount of utility that I have in
combat because I can replace my turret
very often reposition it to a better
location I can pop my heel more often
and it is a stronger heal when I do pop
it so a very powerful bonus to have here
I would suggest picking up the Li at
from The Hub vendor immediately if you
are going to run this build or anything
similar on a secondary weapon note if
you can find a 93r pistol and you are
capable of rolling cool-headed onto that
pistol it is going to be a very potent
sidearm to carry cool-headed does proc
per shot on this burst fire 93r which
means a Full Burst of the head is going
to be about 15% coold down reduction
very potent again if you can whip out
your sidearm you really need to replace
your turret land a couple bursts to the
head of an enemy agent or an enemy NPC
and you're going to be able to drop that
turret again immediately a very potent
talent to have on your sidearm and
something I would advise running with
any skill build if you can check off the
requirements in order to activate it
moving on to skills these are very
straightforward first is booster shot
because you have vigorous it can
overheal you and because it increases
damage and damage resistance when you
pop it is both an offensive and
defensive tool also because of your high
base skill power you're going to be able
to achieve over 100,000 to both self
heal and Ally heal and then your second
skill is going to be the dragon breath
turret mod now because of the very high
skill power that you already have before
modifications before bonuses and because
of the three-piece Fir Crest bonus again
the most important part of the Fir Crest
set you're going to have over 8,000 base
damage on this turret as well as the
fact that it can light enemies on fire
CC them uh it's hard CC they cannot pop
heals they cannot you know fire their
weapon Etc very powerful turret to have
and absolutely essential with the Fir
Crest set moving on to talents we're
going to start with critical save this
is essential to the build pretty much to
any build actually 40% increased damage
resistance uh for 10 seconds after
popping a med kit at low health is very
very strong will make you extremely
tanky and then the second core component
or Talent of the build is applying burn
to any Target triggers a 30% chance to
apply the status effect to all Targets
within 10 meters Wildfire again you're
going to be applying burn to a lot of
targets very frequently so Wildfire is
essential here the other two talents are
not as essential on the Move uh you do
need to be moving and getting the actual
killing blow on targets to proc this
bonus so you can switch that out if
you'd like to for something like
Precision which effectively gives you a
third skill because you will base pulse
a Target uh for 10 seconds upon every
head shot and on the move if you are in
a squad or in a PVE situations where
you're not going to be getting the
killing blow then it's not as efficient
and then triage this is only effective
in a group if you are by yourself you
want to immediately switch this out for
something like Strike Back uh or
something similar you can even use
something like tech support kill a
hostile while any skill is deployed to
extend any active skills duration by 10%
this works with the flame turret it
synergizes very well uh but if you are
in a group you're going to run triage
and then also another very easy thing to
switch out you can run combat medic
again if you're in a group you can
switch out on the move if you're not
going to be getting the killing blow for
combat medic it's a very potent choice
to quickly address all of my gear mods
you're going to notice that I've opted
to run Electronics mods with armor armor
again is the most important secondary
attribute that you can get on gear mods
as it increases your toughness as well
as the electronics which will increase
both my heal amount but decrease my
cooldowns as well and then make my my
turret more powerful deal more damage
Etc augment the build very nicely in all
of my different gear slots I have
Electronics with armor except for uh in
my mask and in my mask I have firearms
with armor to check off certain gun
talents that is the only mod that I
needed in order to unlock all of my
different gun talents on the Liberator
and that is why I've opted to run it for
all of my different uh performance mod
slots I have performance mods with
turret damage this is very powerful when
you pair all of them together especially
with the increased bonus from the actual
Fir Crest gear set it's going to make
your turret extremely powerful in PvP
especially and then also very powerful
in PVE for shredding content maintaining
status effects and actually dropping
enemy agents in PvP while they're not
expecting it because they don't actually
believe that your turret can deal as
much damage as it does for weapon mods I
have magazine size critical hit damage
rate of fire rate of fire is very good
on a high RPM gun like the Liberator
itself for Optics I have stability
critical hit chance and optimal range I
would prefer headshot damage instead of
stability uh but this optic gets the job
done and since gun DPS isn't your
primary focus it's not really going to
be hyper relevant in this situation for
a muzzle I've chosen headshot damage
critical hit damage and accuracy
headshot damage is very good to run here
I would prefer something like critical
hit chance but again the muzzle is going
to serve its purpose and you know your
weapon mods aren't the most important
core component of this build anyway so
you can kind of mod it however you want
and still achieve similar results to
what I will show in the video and then
large under Barrel I have reload speed
that's the most important thing here I
love to be able to reload my weapon very
quickly and Dish more damage accuracy
and Optimum range not so much one last
thing to note before I kick it over to
the gameplay showcase is that booster
shot paired with competent in tandem is
where your burst DPS and your weapon DPS
comes from when you pop your booster
shot as you also trigger competent
you're going to be able to see here that
on my Liberator I've achieved 19.9 th000
base damage on my assault rifle uh that
is very very powerful and if you do opt
to actually switch out your mask for a
Fir Crest mask augment that even further
by 15% if the target is lit on fire by
your flame turret and you're able to
achieve actual DPS build styles of DPS
uh and face trade potential for a short
periods of time again it's very
situational
uh it's very bursty for short periods of
time against enemy agents and NPCs alike
so it is a build that has a lot of
diversity a lot of Versatility and it's
something that can be used to
devastating effect by someone that has
better timing than let's say I do or
someone that has actually opted to run
the four piece Fir Crest bonus instead
of the Joe farell mask all right so here
we go with what I believe to be the best
turret placement ideas I'm going to talk
about the CC I'll talk about the actual
raw damage that the turret can deal and
why it is so effective especially in a
group play format now that being said I
don't strongly recommend running this as
a solo player uh it's very easy for
someone to actually just run away if you
drop the turret and try and actually
participate in PvP in a 1 V one or a 2V1
scenario uh they will often times split
up and leave but as soon as you have a
team fighting scenario they're going to
try and push into it I'm not really sure
if it's just player mentality or what
the deal is but as soon as you put the
turret in advantageous position up high
where it has a 360 degree view or
something similar an enemy team is
probably going to act like it doesn't
exist a lot of the time they're going to
push right by it uh they're not going to
think especially with this build in
particular augmenting the turret's
damage they're not going to believe that
it can deal as much damage as it does uh
the turret is actually capable of
dropping enemy agents and enemy teams in
fact on its own it's very very strong I
run behind there as you could see I drop
the turret in a very very inconvenient
position for them I completely nullify
their cover and their positional
Advantage because now they're forced to
retreat if they stay and fight there not
only will they be lit on fire take
thousands and thousands of damage from
the turret itself but they'll also be
susceptible to team team fighting and
Squad Focus uh mechanics and call outs
that we will be able to you know put out
there because it's PVP and we're all on
the mic together and I would strongly
advise again running this in a squad of
four solo play it does function but it's
not as good in a Solo play standpoint
because you put down that turret they're
going to split apart uh people will just
run away and they won't want to be
anywhere near it as soon as you
introduce a lot of Agents into the
equation as soon as you put down that
turret there's always going to be
someone near it which means the chance
of wildfire proing and applying to
everyone uh the damage is going to be
real it's going to be be happening all
the time uh the turret does track very
well and have a very large radius uh
it's something that can shoot across the
entire Street as you can see here we are
back behind the corner but I'm still
dealing Mass amounts of damage to the
entire enemy team because I put the
turret on top of that truck right up by
their actual you know position and
they're not falling back they're not
really pushing forward they're actually
just soaking a lot of damage constantly
I can just rethrow the turret as well
due to the fact that every kill that I
get or every kill that I participate in
and get the killing blow on uh will
decrease my cool Downs by 7.5% also
since I'm running triage every time I
put down a heal it's potentially 45%
decrease cooldowns 15% per agent on my
team that it procs on which allows me to
reposition and reorient the turret
routinely to deal lots more damage uh
the turret is also kind of a deterrent
against people coming up on your squad
from behind now as you can see I put
down the turret and I keep checking back
and tracking one of the enemy agents
does come through but the turret is
actually uh perturbing the enemy from
coming towards us because they're going
to take damage often times they'll have
to blow a heal just to get through
especially if they get lit on fire
because not only does the fire deal
damage and prevent them from popping
their own heels or firing their gun but
also slows down their movement speed so
when they are advancing and a turret
lights them on fire that actually really
really hurts their potential to be able
to advance faster now as you can see
there the turret did down and then
pretty much kill an enemy agent and I
just ran in and finished him off with a
few bullets uh that's very powerful a
turret that can take down an an enemy
agent on on his own is something that
can actually by definition with the
turret take down an entire Squad
something very important to note about
the flame turret is that the hit boxes
of enemy agents when they overlap Too
Close are all susceptible at once to the
Flames uh the flame turret shoots right
through enemy hit boxes and can damage
multiple agents at once so as you can
see here when my flame turret does take
down one agent that essentially means
that it has the capability to take down
an entire team at once if they are in a
choke point if you are able to put the
turret in the right position you can
deal huge amounts of damage to enemy
teams uh very quickly now one common
counter for the flame turret is actually
the immunizer but it's very important to
know that the immunizer does not prevent
the damage from the flame turret it only
prevents the CC and the onire status
effect so if an enemy places down an
immunizer you don't even really need to
worry because yes you're going to lose
that drastic advantage of them not even
being able to fire their gun but you're
not going to lose the raw damage output
uh when your turret is firing at a
Target and any one of your teammates
Focus him or you do yourself you're
going to be able to vastly outdamage
that Target because your turret is so
strong overall it's something I am
looking forward to running more in the
future I'm really looking forward to
getting a a better five Crest mask and
using it in this composition to deal
lots of burst damage as you can see here
taking down an entire team cing them
really annoying thing to go up against
but a really potent thing uh for you
know fending off groups of players that
are attacking you as always guys thank
you so much for watching I'm looking
forward to using this build in the
future let me know your thoughts in the
comments below uh check out our links if
if you want to support as well and have
a nice night
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