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okay so here we are back on the pts
server and I'm going to try to outline
another build using four piece Fir Crest
this is one that's been requested a lot
I did an initial review of the firest
set four piece uh earlier in the pts
back in week one however now that things
have changed a little bit I'm going to
do another one with a different build
utilizing some kind of Fringe mechanics
that I'm really excited about I still
can't do everything that I want to do
it's a little bit tedious acquiring gear
but I'm going to talk about the
four-piece bonus I have why I'm using
these two high-ends why I have the gun
that I have and then how everything's
modded with my skills and my talents and
then I'll demonstrate it while I get my
personal supply drop uh in the
persistent World outside the dark zone
so the first thing that you want to know
is this is a positional build all right
you're going to be using positional
mechanics to take your enemies down
using crowd control and then burst DPS
you have competitive damage you're kind
of hybrid across the board you do have
one Electronics piece over here with the
backpack as well as a Talent on there
that increases skill power as well as a
talent on the gun um but to start off
we're going to talk about you know the
gear set pieces that's four piece fire
Crest and what it does to help flame
turret and overall you know playing like
a cleaner and utilizing fire so the
first thing is three incendiary grenade
capacity plus three incendiary grenade
capacity uh I'm not going to be using
these all that often but incendiary
grenades do help um they give you you
know they proc the four piece bonus
which I'll talk about in a second the
three-piece bonus I mean that's pretty
much useless the two-piece bonus is not
like super helpful it's kind of the same
way it was before with uh three
incendiary bullet capacity and nobody
really used the set for that the
three-piece bonus is 50% flame turret
range which is a pretty big buff uh not
to mention that the flame turret already
got an initial base range and damage
buff in the pts intrinsically so now
with the three-piece bonus on top of
that it's extremely competitive uh and
30% flame turret damage so that's a
really good one as well not only will it
shoot from really far away CC them uh
and then damage them it will do it a lot
more you know powerfully and it's it's a
really solid three-piece bonus and and
then the four piece bonus which helps
you once the target's L on fire your
damage is increased by 15% against
burning targets now the burning duration
is not that long so you really need to
take advantage of you know when they get
lit on fire with your timing as soon as
they get lit you need to start Landing
your head shots um and as soon as you
start doing that you'll drop things
extremely quickly essentially a 15%
bonus is the equivalent to what Sentry
can do now when you triple stack a
Target so all you have to do is CC them
I mean they can't fire back they can't
use skills uh if it's a player and if
it's an NPC that you know they're going
to be static in one place you know
padding themselves down you can land
those head shots uh get a high amount of
damage off now that's the four piece
bonus and that's what I'm going to be
using so I'll talk about the actual gear
pieces now important to roll armor I've
said it in every build video you need to
roll armor on four pieces now you need
to roll armor on your chest piece on
your backpack on your holster and on
your pads that's kind of a given um
that's the only way you can even get
close to the armor cap and once you've
gotten close to the armor cap um and
even then you can't actually get close
to the new armor cap of 70% you can get
close to the old armor cap of 60% but
now you need to utilize uh mechanics
like the banshe four piece or robust or
you know the the holster that allows you
to get more you know uh armor for being
4 seconds in the same cover I don't
actually have it on me um but yeah you
need to roll armor and get armor on as
many gear mods and as many gear pieces
as possible to be metac competitive in
PvP because mitigation is extremely
important and then the secondary
attribute on your chest piece protection
from Elites I just have that on there
because I can't roll both however you
know you are going to want to go for
something like Health on kill maybe some
EDR uh maybe flat health if you want to
be more tanky uh it's really up in the
air the secondary major attribute is
kind of users preference moving on to my
gloves I have critical hit damage
critical hit chance and damage to Elites
now the reason I've opted to not go for
something like assault rifle damage uh
you know main stat weapon damage of my
preferred gun type is because this is
versatile now these gloves aren't really
going to be built towards any one you
know gear set I can pick up any gun with
my fire Crest set and it will work the
same as any other gun and the only thing
that's going to determine how effective
it is is the actual talents on the gun
itself instead of having you know to
switch out my gloves and say oh well I
have shotgun damage on these gloves and
now I need to have SMG damage for this
um I went with damage to Elites because
it's a hybrid environment in the DZ
you're going to get utility out of that
no matter what you're doing uh
especially if you're farming a little
bit and uh the critical hit chance and
critical hit damage work well with any
gun as well uh especially in PvP so
these are a good set of firearms gloves
with uh what I consider to be a very
versatile set of major attributes and
that's something I would personally
would look for on almost all my gloves
now I roll armor on the holster you want
as main as high main stats as possible
I'm saying up around a th000 uh is
probably ideal for all three if you can
get 994 or higher or something like that
1,000 plus on all three that's a god
roll uh with some armor but you know 950
works over 900 is okay anything in the
800s you're not really going to want cuz
you're going to be missing out on about
100 Main stat in that case uh and then
994 is nice moving on to my pads you got
to roll armor on these pads your your
chest piece and your pads are extremely
important for that now um those two
items give you the most armor of any of
the things that you wear I have stamina
on these pads and then I have have some
Firearms mods in there or have a
Firearms mod in there um now for minor
attributes you want enemy armor damage
um you're going to want that on your
mask as well I don't actually have that
unfortunately I'll go over that in a
second but for minor attributes enemy
armor damage is extremely helpful it's
not implemented in PvP so before anyone
asks the question does enemy armor
damage work on players now no currently
it does not I know that they've slated
plans for that in the future at some
point but I don't think that that's
coming anytime real soon and it doesn't
work on players however since the dark
Zone again is a hybrid environment enemy
armor damage is actually pretty much a
net percentage bonus damage against
pretty much any NPC that you fight
because purple and yellow alike have an
armor bar and the armor bar accounts for
more than their actual base Health pool
um so enemy armor damage is great having
the right resistances disrupt is good
disorient not you're going to want
something like shock or burn resistance
if you're going to be in the dark Zone
and then maybe something like um uh
blind resistance or if you're in PVE I'm
just off the top of my head those could
be good but disorient is not really the
most useful one moving on to my mask I
could have a much better mask here I
have enduring as a talent while in the
last Health segment Health continuously
regenerates to fill up the segment I
like that a little bit it's not bad
you're going to get some use out of it
but I would prefer tenacious for sure
using a medkit gives you 10% bonus
increased damage I don't have a
tenacious mask right now um it's
probably going to take me a while to get
it because it's tedious to acquire uh
certain pieces of gear now once you've
finally gotten you know a bulk of your
gear in this pts you know through
crafting new characters um you know it's
difficult to get the specific piece that
you want so I will be looking out for
something like um tenacious or or maybe
even rejuvenated uh those two masks
would be quite good but right now I'll
make do with enduring and then for the
backpack this is actually a really cool
one specialized is really good now and
it is an Electronics backpack if I was
going for more uh just straight Firearms
DPS I could roll that to firearms and if
I was really going for you know a tank
build I could roll it to stamina I have
not rolled the major attribute to armor
unfortunately I probably should do that
however the 10,000 skill power is still
good as a major attribute on backpacks
though it's not the automatic best-in
slot now and I prefer armor in any sort
of PV P scenario it is quite good for
boosting skill power so as you can see
I'm up at 117,000 now this is right
around where the previous diminishing
returns would kick in for skill power
and I don't know the new scaling and I
have to do a lot of research to figure
out the new scaling however over 100,000
is quite good it means your heal is
going to be really beefy um it's it's
going to mean that your skills cool down
fairly quickly uh electronics is is very
potent now it scales about three times
as effective as it used to so one piece
of electronics or one stat point in
electronics is going to scale for 30
skill power as opposed to 10 which is
what it was previously in 1.3 and I
really like specialized so 4,500 plus
4,000 comes out to about 8,500 so well
over 16 so about 17,000 skill power I'm
getting just from the specialized Talent
itself now in tandem with that is the
talent that I have on my lvac on the
lvac is talented now this got to rework
now killing a target with this weapon
increases skill Power by 15% for 20
seconds now the reason that the
percentage bonus on talented is now good
first of all 20 seconds is a long time
and second of all because 15% of a
really high number is a really high
number if it was 15% of something low
let's say you used to have like 30,000
skill power 15% of 30,000 skill power is
not much it's actually about 4,500 right
but 15% of skill power that's 117,000
let's call it 100 that's already 15,000
skill power in fact it's it's more in
reality because it's 117k putting that
on top for 20 seconds every time I kill
an enemy means that I'm going to be well
up around 130 or higher skill power, and
that's going to mean that my heel is
going to be really beefy it's going to
cool down really fast it's going to cool
down my turret really fast if I have to
reallocate it and you know put it in a
different position Etc so it's a really
good talent to run also the fact that I
have an assault rifle with built-in 20%
enemy armor damage and destructive so
another 15 there means that I have
really good PVE potential no matter
where I am and despite the fact that it
doesn't actually function in PvP I have
brutal on the gun as well which means
that while a Target is CCD and I get the
bonus 15% damage to them I can then hit
head shot for the 12% from brutal and
overall it just Stacks up to be a really
really effective build I like it quite a
lot so talking about my skills I'm going
to be using booster shot I do not have
the vigorous chest piece uh which means
I can't get an overheal from this
however I think it's still better to run
in a PVE situation and probably a PVP
situation as well than overdose because
overdose will only heal my teammates for
59,000 because of my skill power and
once I've proed talented from getting a
a kill on an NPC it'll actually be much
more than that um but the cell feel is
much higher and then booster shot has
71,000 for both me and my teammates so
in a Solo play standpoint it gives me
the bonus mitigation the bonus damage
which is good um and it gives me a good
chunk of healing uh most of my base
Health pool and then uh it actually
takes precedent over overdose because
you get the mitigation the damage and
plenty of heal and then in a team play
you know perspective when you have four
teammates or you're on a squad with
three other people you're going to heal
them for 71,000 instead of 59,000 which
is a a decent chunk of healing and then
if you really wanted to be unselfish you
could switch over to fibrillator and
heal your teammates for 118 and then
yourself for only 59 um but that's
beside the point that's really up to
users preference what they're going to
do now of course you're going to be
running the flame turret uh with this
build with four piece uh fire crest of
course that's absolutely essential
however there is a secondary you could
opt to not even run a heal and go for
Seeker mine with air burst and that's
just another method to light things on
fire and the Seeker minees actually
received a buff so they do a lot more
damage now the air burst mine actually
does 31,000 damage explosion damage and
then uh cluster actually does 39,000 I
believe that's per ball so there's a lot
of different reasons why the Seeker mine
is quite good now that's a viable Choice
as well in a Solo play uh standpoint
you're going to run for Signature
recovery link because it auto procs when
you would have gone down it's kind of
like a second life in reality it
functions similar to Nomad um but when
you're in a team you're going to be able
to pick back and forth between what your
team needs for Survivor link and
tactical link all three of these uh
signature skills have Merit now so I'm
going to see I'm picturing a diverse
mechanic where squads are running all
three at once and maybe two of uh a
single one also you cannot you know proc
these multiple times in a row you get a
debuff after popping one of these like
Survivor link which for a certain period
of time you cannot pop another Survivor
link and if your team does pop another
one you can't actually share in the
bonus effects so it's important to note
that you can't just chain signatures
together anymore like you used to um the
way I'm going to demonstrate this after
I show you my talents is to clear my
personal supply drop in the persistent
world but really quickly I have on the
Move uh 30% you know with the reduced
time to kill this is really good I have
Tech Support to increase the duration of
my flame turret so that while you know
my flame turret is recharg and I can
relocate whenever I need to uh because
I've increased the duration so long
while it was active and then Wildfire so
that I can possibly light everything in
the vicinity on fire there's a 30%
chance to do that which means more
damage to more things and more crowd
control and then I have strike back
again so that I can you know get my
coold Downs back faster so I can proc
booster shot more often and so that I
can put down my flame turret uh 100 100%
of the time so right here I'm going to
advance up and I'm going to show you how
it functions against NPCs while I clear
the supply drop I'll throw up my turret
and then I'll start to light into
something now after I've killed these
two Targets I will demonstrate ex
exactly what's happening with my talent
so here we go let's kill him so now that
he's down I'm going to take cover and
I'm going to show you that for 20
seconds I have increased skill power up
over
135,000 which means my heal is extremely
potent it means that I my coold Downs
are extremely low and in the end it's
it's a really solid way to go now when I
pop uh booster shot as you can see it
heals for quite a bit then I get the
bonus mitigation then I can move up here
I can start killing targets uh if I have
to I can you know pop medkits and things
like that I can put down my turret right
in the middle and then if I do actually
end up going down or close to down let's
let it happen here you'll see that my
signature Auto procs uh eventually when
they do or when they would have dropped
me so as they drop me there it goes it
Auto procs um I can start to pop heals I
Stay Alive because of that really
valuable tool for solo players um you
can see the range on the flame turret
and once it does light them on fire I
get massively increased damage overall
it's a really fun build it has a lot of
utility and another thing to note is
that this build feeds off of your squad
composition so if all of you are running
this as I call it Charmander build and a
lot of people have affectionately
started to name it that if everyone in
your squad is running the Charmander
build that means a lot more turrets a
lot more things getting lit on fire a
lot more bonus damage all the time to
more things and it's just it's a really
really good um you know composition it
is quite annoying for people facing it
because you're constantly lit on fire
however uh it is something that I
believe is going to pop up in the dark
Zone you're not going to be encountering
this 100% of the time you're going to be
encountering a lot of different diverse
builds however this will pop up and it's
important to note that the all of the
flame uh you know all the flame damage
the CC from it and everything like that
can be completely mitigated by an
immunizer so it's important to know that
there are hard counters to pretty much
every build in the game now and it's
just a matter of reconfiguring your
squad to counter them so if you
encounter four Charmander builds which
will happen at certain points I
guarantee it all you have to do is throw
on an immunizer put it in a key location
maybe have some increased support
station range you know in your
performance mods and you can start to
counter that you know those those status
effects where you get lit on fire thus
countering their bonus damage and making
them effectively useless so that's going
to wrap it up for this build that's a
four-piece fire Crest uh two-piece high
ends with the specialized Talent getting
good skill power good toughness good
damage uh has really good CC it's great
for PVE it functions in PvP and
hopefully some people will start using
it I think it's a really solid build and
you'll see me using it on stream later
tonight um that's going to wrap it up
for that though if you want to support
the Channel please check out the links
below and as always guys have a nice
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night
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