[Music]
all right guys today I'm going to be
walking you through my hunter Faith DPS
tank build it has high skill power super
high toughness and very high DPS using a
Famas assault rifle it's something
that's a little bit off meta uh it's off
color it's something that is quite fun
to use and has a lot of utility
especially in a group and people have
been requesting the hunter Faith gear
set for a long time so I'm happy to
finally bring it to you the build
revolves around out damaging and out
face Trading enemy players using the
fourth piece of the hunter Faith gear
set hitting an enemy with a bullet
grants you and your group temporary
protection the further your shot the
more protection each group members
protection disappears after getting hit
by one hostile bullet would seem
conducive to marks on rifles but let's
break this down a little bit further and
talk about why a high RPM gun is the
best choice for this build uh the higher
the RPM means the more bullets you can
land in between the bullets from your
opponents now that means that you will
constantly have this bonus active and
instead of treating this as a one-off
where you get hit by one bullet and then
the bonus is gone you can almost start
to treat this as a constant bonus that
is active at all times especially in one
versus one face trading scenarios and
making use of the unforgiving talent to
reliably stay within the final Health
segment since you are extremely tanky
when using this build properly uh it is
going to lead to devastating results now
this build does increase in power the
more people you add into your group
composition and it does fit very well in
a variety of squad compositions but it
also does perform extremely well solo so
there is that cross utility there
getting into the gear I will discuss
both of my my high-ends before I talk
about the Hunter's Faith pieces then I
will move on to weapons talents uh
skills Etc and discuss all the rest of
the components of the build however I
will begin with this backpack and that
is a specialized backpack it's important
to note before progressing any further
that if you do have a barretts
bulletproof vest that is very potent and
Powerful in the build however it is not
required in the least it's best to roll
with the best minmax pieces that you
have of the hunter Faith gear set and
make overall the best stat Point build
that you can now if you do have other
named pieces if you like the short bow
knee pads again you can switch them out
but this is the combination that I've
found to be the most mmax when it comes
to performing the role that I've chosen
now for this spec ops pack it has a
specialized talent and since you are
specked primarily into stamina and a
hybrid of firearms it does provide well
over 20,000 unconditional skill power
that boosts me up to 108 which means
that my heal is more powerful my
cooldowns you know rotate faster I get
my skills more frequently in fights and
overall it's a really solid pickup for a
major attribute you always want armor
and for a minor attribute you would
prefer to have ammo capacity but it's
not 100% necessary a resistance can
serve a fine purpose in PvP moving on to
my Savage gloves I would like to make a
quick note here about the base armor
rolls on gear a lot of people brought it
to my attention previously that a lot of
my pieces were not minmaxed it's
important to look for the highest
possible base armor roll compared to
other pieces of gear in your stash of
the same type uh to know that you're
getting the max mitigation possible as
it's very important in the current meta
these Savage gloves have a decent
stamina roll a decent armor roll and for
major attributes I've gone with assault
rifle damage critical hit chance and
critical hit damage that's the best
combination for increasing DPS output
overall next up we have our Hunter's
Faith vest now this item is a little bit
flexible but a lot of things are going
to remain true for the stat Point rolls
you want the highest possible base armor
that you can get 3157 is a decent roll
you want the highest possible main stat
roll as always and for major attributes
you want armor but after that you can
roll EDR if you're more concerned with
grenades you can roll Health to increase
your toughness further that's the best
way that I know of it increases your
base Health pool as well which does help
with a lot of different damage types uh
and you want to roll ammo Capac as a
minor attribute you can also roll
something else if you're using this
primarily for PVE possibly protection
from Elites or damage to Elites would be
better but in PvP I found that health is
the best option to roll on a chest piece
in addition to armor next up we have our
hunter Faith mask and there's a very
specific set of attributes that work
best on the mask but there are also some
flexibility here as well as on the chest
piece now the first thing to note is you
want a higher base armor roll than what
I have here you want to aim for a th000
that's the best uh but 869 will get the
job done since I do have decent rolles
on my other pieces for a major attribute
you can opt for critical hit chance but
health is also going to be one of the
better Alternatives like the chest piece
to increasing your toughness overall and
taking full advantage of the concept
behind keeping yourself alive during the
duration of unforgiving through armor
mitigation and base Health pool uh to
deal max amount of damage when face
trading with enemy agents again face
trading is the entire concept behind
this build and is very potent in those
scenarios for a minor attribute you
always want enemy armor damage it pairs
very nicely with an assault rifle
intrinsic Talent which is enemy armor
damage and is is translatable now to PVP
so it is something that you want to roll
on your mask especially moving on we
have our hunter Faith knee pads this is
a fairly straightforward item you
definitely want the highest main stat
roll possible you want as high a base
armor roll as possible again 2818 is
very good for the knee pad rolls you
want a major attribute of armor and then
for the minor attributes you always want
uh enemy armor damage wherever possible
on your mask and on your knee pads
that's the best in slot especially since
it is an A Minor attribute and it does
not conflict with rolling armor in the
major slot moving on to the holster this
is an extremely simple item so I won't
linger you want the highest possible
base armor rule you want the highest
main stats you can get in all three
categories and then you want a major
attribute of armor moving on to my
primary weapon I'm only going to discuss
my Famas it's the only gun that I'll use
with the build now there's a lot of
reasons why a lot of people may assume
that a marksan rifle is the way that
Hunter's Faith was intended to be used
however because of the high RPM with the
Famas and I've already said this a
couple of times but I'm going to go in
depth now you're constantly going to
have one bullet or more landed per
Bullet From the enemy even if they're
using an alpab Bridge build with a high
RPM lvac or M4 not a lot of people
actually use the Famas or the MP7 which
is the only other gun in the game that
has a higher RPM and can achieve a
higher RPM if you mod the Famas
correctly so they will not be able to
outtrade you which means you will
constantly have your Hunter Faith bonus
if you are trading shot for shot which a
lot of people do on Console it also
happens on PC and if you are trading
hipfire shot for shot or bullet for
bullet you will have a much larger
mitigation bonus than they do now this
allows you to keep unforgiving active
longer uh in more sit situations and get
more pound-for-pound yield from the
talent itself which I believe is the
strongest PVP Talent unforgiving is in
the game right now it's essential on
Console it's also very valuable on PC
and you can get a lot of utility from it
if used properly now let's analyze the
hunter Faith Talent just a little bit
more before I get into the real meat of
why I've chosen that particular Famas
the four-piece bonus gives 1% increase
bonus armor uh per meter that the bullet
traveled before it entered the Target
now since most fights in the dark Zone
take place at around 10 meters that can
easily equate to 10% increased armor
mitigation during the entire duration of
a 1 V1 encounter or an easy 10% increase
mitigation for you know large chunks of
PVP Encounters in a group even if it's
multi1 uh multi Vu scenarios or uh a
group of 4v4 that can equate to your
entire group having more mitigation than
the other team is expecting or able to
deal with and you can then out trade
them as long as you are face trading
whether it be a player or an NPC you can
constantly proc the bonus faster than
the enemy can eliminate it and deal more
damage and since armor works the way
that it does I'm sorry to ramble on here
when talking about just my gun but armor
works the way that it does for a reason
after 50% uh the potency of armor is
increased further 50 to 51% is not as
good as 52 to 53% and so on and so forth
it actually becomes more powerful the
higher you go so a 10% increase bonus
armor mitigation rating in a PVP
encounter where you can keep it active
the entire time is actually going to
boost you from around 53 54 that seems
to be the sweet twet spot that most
builds are at all the way up to 63 64 65
and that means that you are easily able
to outtrade uh your enemy the enemy
agent that is attempting to attack you
or you are attempting to attack uh this
is a very strong build it performs as
expected and a lot of people tried to
tell me that I overell builds but this
one right here performs extremely well
and only increases in power based on how
many people are with you because they
will all also get this bonus faster than
it can be stripped away from them uh
it's a very potent build I have a lot of
fun with it and I'll move on to exactly
why I've chosen this Famas the reason
I've chosen this Famas in particular is
because has 23% enemy armor damage
that's a fantastic role has okay base
damage uh but the talents in particular
are the the hard cell here destructive
is good and it does not require very
high Firearms to unlock which means all
the rest can be spec into stamina
unforgiving again I believe to be
essential in console PVP and I think
that everyone should look at this Talent
uh very earnestly and decide whether or
not their build can is sustain getting
rid of it because a lot of people face
trade and is 25% is singularly the most
powerful weapon Talent in the game for
bonus increase damage uh when proed
properly at one Health segment and since
this build can reliably operate within
one Health segment um through achieving
very high mitigation numbers through a
variety of sources unforgiving becomes
even stronger and then uncomplicated
since I'm you know I'm fairly able to
control my gun I don't really need to
have the stability on it uncomplicated
is going to equate to a large
unconditional DPS increase it's not like
responsive it doesn't matter where I am
in relation to the Target I can get this
from anywhere uh and it is quite
powerful it's something I would consider
to be top tier so I would do not
recommend rolling that off now I can
spec everything into stamina and not
that much into Firearms uh and it is
quite strong so that's why I recommend
using the Famas due to the RPM those
talents in that order uh as it does work
very well with the
build for gear mods I have opted to run
three stamina with armor mods and two
Firearms with armor mods to increase DPS
a little bit further however you can
easily swap out both of the Firearms
with armor mods for stamina with armor
mods and that will increase your
toughness even further uh this is a very
strong tanky build and it can be made to
go much higher than 520,000 if you mod
all of your gear towards that end goal
of increasing toughness now for gear
mods uh performance mods in particular
there's a couple of ways you can go I
have gone with first a self fuel however
it's a very easy switch to mod all of
these four performance mods to First Aid
Ally heal and increase the support role
that you play you have viable personal
damage you have viable toughness uh and
you can also heal your allies for a
great deal of increased healing because
of your high skill power or you can go
with first a celf heel and keep yourself
alive you can also switch it out for
something to augment pulse if you want
to increase damage further uh it really
doesn't matter there's some flexibility
there but I would opt for if you're by
yourself first aid self heel and as soon
as you are in a group first aid Ally
heal for weapon mods there is a
particular set of attributes that are
ideal due to the fact that is a Famas
rifle and because of the fact that you
need to have your RPM higher than the
enemy agent you're trading with the
first is an extended mag that needs to
have rate of fire on it reload speed
doesn't hurt either you want to be
dishing bullets not necessarily damage
but bullets from whatever position
you're on on on the battlefield and you
don't want reloading to hinder that so
having mag siiz reload speed rate of
fire is the optimal combination there
for a hand stop reload speed again you
want to be firing bullets at all times
even if you're not dealing a ton of
damage even if you're just getting body
shots from far away uh the RPM on the
gun means that you can constantly have
the bonus mitigation for you and your
allies so it's ideal to have reload
speed there for your suppressor you do
not want stability or accuracy since it
is a Famas gun type and you want to take
full advantage of the uncomplicated
Talent so headshot damage critical hit
damage and critical hit chance is
perfect there and then for the hollow
site I have critical hit chance
stability and headshot damage the ideal
combination is critical hit chance or
headshot damage uh in any combination of
major and minor attributes and you don't
necessarily want stability or accuracy
though 2.5% isn't going to hurt very
much last up I'm going to throw it over
to my character sheet to make sure that
everyone has seen all the stat points
that they're interested in there's a
couple key things to note and that is
the high base Health pool of 232,000
after that there's a lot of other
indicators you have 19.5% critical hit
chance before Savage is actually proed
so that equates to a lot of critical
strikes which increases damage even
headshot damage is very high at 110% uh
there's a lot of other things that you
can look into but the only other
important thing that I personally look
for is enemy armor damage there's
actually two 57.5% which is quite high
and then for survivability you have
armor at 54.2 4% the higher you can get
this the better but Hunter's faith will
easily increase this by 3 to 10% quite
easily and sometimes even more than that
for the entire duration of 1 V1 or even
multi V1 scenarios and it will do so for
your entire group because of the high
RPM of the Famas
okay so I'm going to be demonstrating
this build purely from a solo play
perspective however it's important to
note that as soon as you have teammates
all the Buffs that make this build good
also apply to them with every bullet
landed now I always prefer to open on
enemy players with a grenade if I can it
allows me to drop a couple easily uh the
DPS is high enough to drop enemy players
with burst damage and is very strong but
I wanted to slow down this section in
particular and show you exactly how the
build functions as you can see when I'm
landing my shots I get the hunter Faith
bonus however when I'm missing right
here in the middle right between the two
players they're dealing large chunks of
my health bar uh with their bullet
damage however as soon as I start
trading shot for shot right as you can
see there the damage goes down
significantly even from such a small
mid-range fight as you can see when I
had the Hunter's Faith bonus active
bullet for bullet it was decreased
damage significantly they weren't able
to do nearly as much and I was able to
survive you know quite easily against
two players even though I was face
trading against both of them you can do
a lot of headshot damage you are able to
stay alive in a lot of situations if you
do get all your mitigation bonuses uh
you can survive a lot of incoming enemy
fire but you can go down you are not
Invincible you have to be landing shots
in face trading for you to get the max
potential out of the build after you
drop a Target it's important to pick a
new Target to proc some mitigation
bonuses again to keep you alive uh and
always make sure that you're trading
you're taking advantage of unforgiving
you're taking advantage of the hunters
Faith bonus for you and your squads uh
squadmates if you happen to have them uh
that will reach Max potential with the
build uh I can take on multiple agents
with this even while I am solo again
talking about the utility this is an
unselfish build this is not your typical
DPS build uh where you just slap on
stuff that purely benefits you this is
going to benefit tremendously everyone
else that's in the group with you and
that's something that I look forward to
and I would like to see more in the
division is people running things that
you know allow people to craft Squad
compositions that's something something
that I find to be you know really
entertaining something that makes me
enthusiastic about the game is crafting
Squad compositions to do unique things
now as you can see I am holding off a
bunch of players here they know that I
have the DPS to kill them uh but I'm
also extremely tanky so that's
preventing them from really just rushing
in they kind of know that they can't
just uh you know gank me because they
have Superior numbers that my build will
perform against them in a really good
way as you can see there again I'm
taking fire from both sides however
since I have the hunter Faith bonus
constantly active uh since I did have
Boost shot at that time I was taking
severely reduced damage which meant that
I could survive in a lot more situations
now you can go up against a lot of enemy
players the build again performs really
well while you're solo as long as you
are landing shots you have to have
unforgiving on your gun you have to make
sure that you're Landing your bullets to
actually proc Hunter's faith and every
time you're not shooting it's important
to use other mitigation bonuses you
actually need to make sure that when you
aren't firing your gun into an enemy
Target that you have critical save or
booster shot active because during those
times your your mitigation and your
survivability drops off a cliff and
becomes very very reduced uh it's a
build that I look forward to running in
more squads I think a lot of people may
get a lot of utility out of it and again
like I said before in the video a lot of
people have been asking me for Hunter
faith for a long time now and I'm really
happy that I finally put it together so
that's going to wrap it up guys if you
like the build video if you like the
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[Music]
night