I'm trying to make Fable 2 the greatest
role playing game of all time again uh
this time I've learned from my mistakes
this is Peter molanu and he may have the
reputation of being one of the biggest
OV exaggerators in the entire video game
industry now one of his biggest claims
to fame was founding lion head Studios
the studio known for creating the Fable
series but his history of maybe
potentially being rather deceptive
started well before that even since the
early days of lion head Studios game
like black and white were anticipated
for its ambitious design and lofty
promises only to fall short of what the
game actually would have been which kind
of started this pattern of M andu
seemingly over promising for games and
then under delivering this was really
evident during the Fable series of games
where he made numerous promises about
the game features such as a dynamic
world that would change based on any
individual action a player made it is a
game about you being a hero it's a role
play game where you play the role of a
hero and as the game goes on you get
more and more famous in the world but
the idea is to have this incredible
emergent world where you can kind of do
anything you want within a story if you
want to play a bad guy you can play a
bad guy if you want to play a good guy
you can play a good guy it's completely
up to you you know you're a hero in the
game so you know you'll see people dress
like you and cut their hair like you cut
your hair and had the same beards as you
your character's got 2009 alongside the
announcement of the connect project Milo
was a big ambitious game that M andu was
behind it was supposed to be this AI
interactive simulation featuring a young
boy named Milo and during the demo
showcase it showed Milo interacting with
a player in real life responding in real
time to voice commands recognizing
facial expressions and even interpreting
drawings that were handed to him by the
user themselves the technology for Milo
seemed incredibly impressive and was
meant to represent a significant leap in
interactive storytelling in AI this is
true technology that science fiction has
not even written about foret your mom
birthday and this works today now but
here's the thing some people were a
little skeptical as to whether or not
this demo was a real genuine interactive
experience captured or possibly a
scripted out you know like Tech demo it
was pretty elusive during the Early
times of this announcement as to what
was actually going on with this project
now later on it was revealed that this
was in fact a tech demo showcasing what
the possible capabilities of the connect
could be not the realistic ones and that
this was just like an actress and this
was all scripted out in early 2012 after
the release of fable the Journey a
connect Fable game apparently multiple
people at Lin head Studios who had been
veterans in the industry and been there
for a while ended up quitting and molan
lost it he started throwing out people
immediately and was shouting lecturing
employees and whatnot we don't know all
the details but the fact that it was
publicized and still talked about to
this day means that it probably was a
really wild day at lion head Studios to
say the least it wouldn't be too long
later until molu announced that he was
departing from Microsoft and lion head
studios in March of 2022 and he stated
the decision was motivated by his desire
to return to a more Hands-On role in
game development and he wanted to pursue
new creative opportunities so what was
next for py well in 2012 he started a
new studio called 22 cans and released a
very interesting game called curiosity
what's inside the cube now this was a
phone game app with a simple premise you
have to chip away at this like giant
Cube and find out what is inside by
breaking it down enough it seems like a
really simple out there concept but
apparently it was promised the winner of
this game like the first person to reach
the core of this Cube whoever was able
to do this would discover something that
would be a lifechanging reward I promise
you this it is something incredible
unique and amazing and I promise promise
you whoever it is that finds the middle
of it they will change their lives
forever that's a pretty big statement so
there was like a rush of people who did
follow Peter molanu during this time
trying this game and people were racing
to figure out what this secret reward
inside the game was however when someone
did actually make it to the end the
winner simply got a video of Peter
Mullen in this weird white room talking
about how in the next game it's going to
make him a God and so what is in the
center is something that only we can
grant and it is the
ability to be a digital God so all of
this was just a big PR stunt for another
game project called goddess which we'll
talk about here in a second and
essentially the winner would get to be a
God in a new game not really the
life-changing reward that was a promise
I think some people thought thought it'd
be some monetary Prize or something not
a a weird video of Peter we are making a
game called goddess goddess was
announced and it was funded through
Kickstarter the game promised to be a
revolutionary game where you play as God
and the development was you know filled
with a bunch of issues a ton of the
promised features were never implemented
it's still in Early Access 10 years
later and probably will never be
finished the kickstarter went $100,000
over the goal and even though many
people funded their project through
Kickstarter apparently a lot of people
never received their reward words either
real quick before Elijah gets into the
latest part of P's Journey there's one
more really weird thing that happened
between 2021 and 2023 that isn't a
straight up lie or anything but he
announced an nft game centered around
owning land and owning buildings and
stuff it's really bizarre but apparently
they managed to raise $54 million for
this and the game released in October
2023 right before he would announce his
next project but there's like thousands
of people that invested in this game and
lost all their money B basically cuz the
nft market is completely worthless this
brings us to one of the latest projects
that was just announced a couple of
months ago a brand new game called Mo
which is apparently set in albon you
know the open world from the Fable
Universe which right away brings into
question so many legal issues like he
does not have the rights to this I I
guarantee he does not have the rights to
use the Fable albon unless it's a new
world also named albon but there's like
a conflict of interest there not too
much has known about the game or how the
funding is going to work or how this
game's actually going to come out and
how they're not going to get sued our
best guess probably another Kickstarter
project though with the legality of the
game set in this universe that they have
no rights to who knows what's actually
going to happen with this one okay
listen a lot of times these types of
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said let's go ahead and get back into
this topic okay but we can't make a
video about the lies in the gaming
industry without at least talking about
the day before because this game was
absolutely crazy this game first
announced all the way back in 20 21 and
it was essentially a survival MMO game
put together with beautiful visuals a
lot of things that you potentially would
be able to do but man coming out of an
era where games like Day Z and escape
from tarov were hugely popular seeing
something that looked really polished
that was taking things a step further
and becoming a fullon MMO this would be
huge matter of fact this game garnered
so much hype that for a while it was the
number one most wish list game on the
steam store but over the course of like
the next year year or so some weird
Oddities started to pop up that made
players become more skeptical about what
was going on with this game first the
game was only supposed to release like a
year later in 2022 so people were
anticipating the game to be pretty far
along in development already by the time
it was announced now on the developer
Fantastics website they noted that they
were an organization with both volunteer
and employed developers working on the
game which it's always weird when you
hear about volunteer developers but then
fantastic responded to the skepticism
saying that no no no no no we consider
all people working on the game
volunteers just some of them are paid
volunteers and other ones are unpaid
volunteers who instead get things like
coupons and free codes in May of 20122 a
month before the game was supposed to be
released it got delayed as the studio
claimed that they wanted to switch from
Unreal Engine 4 to Unreal Engine 5
moving the release date a year down the
line at the beginning of the next year 2
months before it was supposed to release
again fantastic announced that the game
would be delayed until November for no
real reason other than possibly a
trademark issue they were running into
at this point Skeptics were really
starting to wonder what was going on
whether this game was a scam or some
sort of weird stalling tactic because
maybe the game that they Showcase in the
initial trailer was not at all a
reflection of what they were capable of
making there was serious speculation
that the game literally did not exist at
all like there was no game and honestly
maybe there really wasn't that much
development done on the game and it was
nowhere near ready for any type of
release however finally in December of
this year just a couple of days ago
really the day before showed up it
released on Steam in Early Access it was
like 40 bucks and yeah the game was not
good it was not even remotely close to
what was initially promised outside of
some visuals that look reminiscent from
that first trailer the gameplay was not
great it really wasn't anything actually
even in the MMO type category like what
was promised it was more of like a a
server browsing regular extraction like
shooter with like one or two zombies
every once in a while the game was
riddled in bugs people finally saw right
through the scam that this game was a
simple overhyping overpromise bait and
switch of what they are actually capable
of developing and 4 days after releasing
an early access the studio announced
that they were closing down and they
would not be able to support the game
any further other than just like keeping
the servers up how do you go into Early
Access knowing you're 4 days away from
closing obviously you don't have plans
to continue to support your game it's
not early access it's just access that
people were paying for fortunately
enough steam seems to have been
incredibly lenient with handling the
refund situation with a lot of people
getting refunds from their game and the
game has been delisted off of steam but
man what a hilarious mess of a game that
this ended up being that actually had a
cool idea behind it but this studio
really had no right in promising that
they were able or even capable of
developing such a game okay we really
can't go too much further here without
talking about yes Ubisoft Ubisoft
definitely hasn't been exempt from maybe
making some claims here and there about
their game or more noticeably showcasing
presentations and demos of games that
are far different from what the game
would actually look like at retail their
track record is pretty big on this and
it's very noticeable when you start
looking at things like gameplay trailers
and demos from E3 compared to like
actual gamepl that would launch with the
game like let's look at Rainbow Six
Siege from back in the day they had this
like CGI level cut scene that was really
cool looking but it was completely
conceptual as to what the gaml would
actually be like and it simply does not
reflect what the real gameplay of
Rainbow Six is now back then they were
playing on old house and I mean just
there's so much stuff in this demo
presentation that just wasn't ever in
the game I mean dropping in on
helicopters hostages begging for help
from a drone I mean at one point the
defending team shoots the hostage and
the hostage goes down and the attackers
revive the hostage so they can continue
ESC recing the hostage out if this
happened in a real game The Defenders
would lose if the attackers just waited
for the hostage to bleed out but nope in
this demo they're going for the full
heels also just in general the visuals
looked way better in this demo than the
actual game not just lighting and
textures but also a lot of things like
the animations of the characters and the
effects around things like gunshots and
bullets and whatnot the same thing could
be said with the visuals of other games
like Watch Dogs where in the E3
presentation everything looks really
real istic and then you get to the
actual game and it just looks kind of
generic I don't know there's so much
detail lost across the versions but man
Far Cry 4 was very egregious with what
they showed off and what actually was in
the game besides different things like
foliage just being completely not in the
game in the locations that were shown
off in the trailer so much of the visual
and environmental effects that were
shown off as like breathtaking Graphics
we're just not at all in the game have
you ever looked at the Far Cry 3
animations and cutcenes side by side as
to what's actually in the game and
what's in the trailer yeah Ubisoft
they've been uh pulling this one for a
very very long time it seems I think
they've maybe gotten a little bit better
in recent years especially after a lot
of this criticism has come to light like
crob cat's video where a lot of these
comparisons are drawn attention to but
man was this like a pretty big
difference we can even look at
Assassin's Creed Unity which was hyped
up so much by Ubisoft for its launch as
up until that point Assassin's Creed had
a very good track record of good games
unity set the bar really high and there
was spectacular presentations shown off
for this game and people were really
excited just for the game to release and
it was one of the buggiest games to
release of literally all time like even
if you were willing to deal with the
bugs and whatnot there was something
immersive breaking about trying to get
invested in this world and story that
literally any little thing could cause
the entire game to break into just a
barrage of weird occurrences and
glitches now fortunately this game has
been touched up over the years and it's
in a much better place nowadays
surprisingly but man the jump from the
Xbox 360 era to the Xbox One you know
PS4 era was really rough if you were a
Ubisoft fan because it just seemed like
there were so many baits and switches
around this time that Ubisoft was really
just getting away with and man it still
has hurt their reputation to this day
actually there's another little Ubisoft
thing that I was wasn't sure if it would
count but I wanted to mention it in 2005
Ubisoft would release PR of Persia
Revelations for the PlayStation Portable
and 2 years later there would release
Prince of Persia rival swords for the
PlayStation Portable and the Wii and
just looking at the covers and the names
you're like oh these are new Prince of
Persia games but they're actually ports
yeah Prince of Persian Revelations was
just a port of warrior within and rival
sword was just a port of Two Thrones so
it's kind of weird to rename the ports
of your game for the PlayStation
Portable and the Wii and then just kind
of give them new names and different
covers I wonder how many people fell for
this back in the day one of the biggest
blunders though of randomly misleading
and lying about what is actually going
on behind the scenes has to go to Sony
with the PlayStation 3 E3 2005 was a
wild year the Xbox 360 was set to
release that year and Sony would be
lagging behind with their PlayStation 3
coming out a year later so Sony really
had to pull out all the stops and
convincing fans and Gamers why they
should wait on buying the Xbox 360 for
the PlayStation 3 which would be later
and their big gun that they were going
to show off was Killzone 2 now
killzone's kind of been Sony's like
quote unquote attempt at a Halo killer
and Sony showed off this trailer that
you're seeing right now but made the
Fatal mistake of saying that the footage
was running in real time on a
PlayStation 3 if you've ever played a
PlayStation 3 you would know that like
gameplay doesn't typically look like
this what really happened was all of the
cutcenes and gameplay foot footage seen
in the trailer were of course
pre-rendered in an engine ahead of time
and then just shown as like a video a
lot of games do this for trailers and
for cutcenes and for Concepts but it is
very different to make the claim that
this is realtime gameplay versus like a
concept trailer as to what they hoped
the game would look like when it reached
that point in development apparently the
team at the studio didn't even know that
the PlayStation rep would refer to the
Killzone footage as running in real time
on PS3 and they were shot they had only
just got their PlayStation 3 development
kit and hadn't even started programming
anything on there yet Killzone 2's
development actually was originally
planned for the PlayStation 2 so they
would have to move everything over now
there are some discrepancies as to
whether or not this trailer represents
what their goal graphic level was for
the game or if it was just something
thrown out there to try to wow consumers
or a little bit of both this really
probably caused a ton of extra stress
though to the development te team as now
they had to live up to the expectations
shown off in the trailer in developing a
game that wasn't actually in existence
yet now this next one is kind of a lie
but in a good way let me explain back
when Metal Gear 2 Sons of Liberty was
announced there was like a bunch of
video material released a bunch of
trailers hyping it up and all the
trailers showed you playing as snake who
was the main character from the first
game so everybody expected you know a
continuation of that character story and
there was even a gameplay demo shown at
E3 that showed you playing a snake now
if you actually start the game though
you start off with the demo section
where you play as snake but shortly
after you play as a completely different
character and at first you're like huh
you know maybe I'll just play a level or
something as this Raiden guy and then go
back to snake but no you're actually
Raiden for the rest of the game so while
the marketing material for Metal Gear
Solid always showed you playing a snake
and you know because of that could be
seen as deceiving I think it was an
intentional choice to kind of have this
Twist of you playing a completely
different character and I mean Metal
Gear solitud is one of the highest
regarded games in the franchise so I
think it worked out it's just kind of
funny that it was this marketing lie
that kind of led to this moment in the
game where you're like huh what's going
on why am I not snake but overall I
think it was done for artistic purposes
so I can't be too mad at it okay and
then Fallout 76 was an interesting game
to say the least and I even debated
whether or not it should go into this
video for all intents and purposes
Fallout 76 was advertised as a Fallout
experience that you could play online
with friends which was a big deal
because most Bethesda games aren't
typically a co-op experience except
here's the main problem when Fallout 76
released it really wasn't a main
Bethesda game this was something
different something that felt more of a
shell of what players had expected
players fully expected the game to be
fleshed out with a world that has all
these little details and intricacies
like you would find in a game like
Fallout 4 for example and then you have
this whole multiplayer component to it
except it seemed like the trade-off was
instead of having an interesting world
with interesting characters you could
just like look at other people and run
around not outright deceptive other than
the one time that Todd said that the
game had 16 times the detail that
previous Fallout games had which what
does that even mean the game released
and it still was full of bugs and just
performance issues it wasn't even
polished at that point either and it was
a full priced game so I don't know it
was rough Fallout 76 did get a lot of
updates which did help a little bit in
making the game a more enjoyable
experience and ultimately the game did
get closer into being what fans expected
is this now a good Fallout game probably
not but at least it's a better game than
what it was at launch and at least a
multiplayer game that has some more
things to do than just look at each
other nowadays back in 2014 there was a
Rambo game and the reveal trailer makes
this look like it's going to be an
incredible mix of stealth and maybe
action like you would see in a Far Cry
game and hey Rambo's pretty awesome so
this could be a really unique game but
um the game was actually just an on
Rails shooter game not at all uh what
anybody thought it would be I mean I
guess you could have figured it out with
some of the pre-release stuff but like
the way they showed off this game
compared to what the gameplay actually
ended up playing like was you know
deceptive to say the least the Star Wars
slide that kind of happened more
recently and was really unfortunate for
fans is the cancellation of Star Wars
Knights of the Old Republic's cut
content DLC on the switch this cut
content DLC was advertised before the
release and was a main reason a lot of
people bought the game on the switch
because you know it's kind of cool to
get some cut content for a game as old
as kns of the old rep repu 2 now in June
of this year this DLC was actually
cancelled which caused a bunch of
outrage because you know as I said
people bought the game on the switch for
the sole reason to get this cut content
DLC what's unfortunate about it is that
the developer apparently ran into a
bunch of legal issues where the release
of that cut content was vetoed by a
third party so they couldn't release it
it is pretty stupid though to advertise
it and then not being able to release it
because you didn't actually have all the
rights to the DLC you should have
probably checked that beforehand you
know not too many people actually
remember this from back in the day but
after Bungie left Halo to work on
Destiny the release of Destiny 1
actually caused a pretty large number of
Bungie fans to kind of fall off across
the board a lot of Halo fans were
willing to jump on board and give
Destiny a good shot I mean even midnight
launches for a brand new IP were big
which was rare but Destiny 1 fell victim
to something that Bungie would kind of
have to be much more careful with moving
forward with their franchise as over
promising and underd delivering a game
would end up hurting the reputation
quite a bit back in the original reveal
for Destiny 1 there's literally the
infamous quote of if you can see it you
can go to it I mean it's it's amazing
this is all coming right out of our
engine um all that stuff if you ran out
there it's all playable terrain I mean
it's just a it's just a really powerful
new new engine that we got this had fans
really excited thinking that this would
be this immersive space world where we
could go explore anywhere finally
breaking the bounds of individual levels
like we had to experience in Halo we
would have complete Freedom except when
the game actually released this really
wasn't the case the game was plagued
with out of bound boundary markers
making sure you didn't go too far away a
lot of areas you could see in the
distance that you couldn't actually
access I mean people assumed back in the
day you'd be able to just Traverse from
like the tower to the cosmod Drome in
just like one simple like Journey no
back then you had to go to orbit if you
wanted to go to the tower which seemed
redundant I mean we were like right
there nowadays A lot of these little
features seem commonplace for Destiny
because we're used to having to travel
that way but back when they first
announced it they made it seem like
exploration would be a big element of
the game though a lot of it ended up
getting stripped away it became more
about gameplay loops and individual set
pieces and not so much about the actual
exploration element I think this one was
forgiven a lot more than some of the
other things I mean people have bigger
bones to pick with Bungie nowadays but I
can't help to remember some of the
original Halo fans that had been loyal
to Bungie for years feeling really
dissuaded by Destiny 1 on release day I
think one of the biggest instances in
recent memory of a game Studio changing
what was promised and thus infuriating
their fan base was probably Activision
Blizzard with OverWatch 2 I'll be honest
I'm actually relatively new to OverWatch
so I wasn't actually there when all of
this was going down but I do remember
hearing about it if you're an active
OverWatch player you definitely could
not have gone more than a couple of
minutes without at least noticing that
with OverWatch 2 a lot of players were
pretty upset maybe yourself included now
OverWatch 2 was initially announced back
in 2019 and fans were actually really
optimistic this was going to be a big
overhaul to the existing game that would
kind of allegedly put players first and
be more consumer friendly for existing
players and new players to jump on board
the existing game experience would be
the same mostly with the regular PVP
environment that was incredibly popular
players would get to keep all of their
their Cosmetics that they had unlocked
through OverWatch but that wasn't just
it the game would be put into a brand
new engine that would make everything
run better new maps would be added and
there would be a lot of tweaks and fixes
overhauling some of the game mechanics
to make more fair gameplay across the
board heck one of the biggest changes
made it where teams were now divided
into groups of five instead of six which
changed a big flow of the gameplay and
this probably was the one change that
people actually liked out of OverWatch 2
related updates after that it just
became a train wreck but the One Promise
about OverWatch 2 that had fans so
excited was the introduction of a
campaign mode something story based that
would put players against enemies and
would be a different experience from the
regular multiplayer side of things
OverWatch has a huge cast of really
Charming characters and a lot of people
were interested just because of the way
that some of these characters looked and
being able to have a different way to
explore this universe was a win for
everyone I mean if you look at the
animated cutcenes that they did to
promote the game over the years or New
Seasons these things always get a ton of
views and are hugely popular and they
build up the story pretty well so a game
tied to these would be amazing so what
happened after this the following years
after the announcement of OverWatch 2 it
seemed like with all the attention on
development for OverWatch 2 OverWatch 1
was kind of neglected there weren't a
lot of updates or support regularly
being put into OverWatch one and at
least early on in development the team
working on OverWatch 2 seem to have a
lot of time to really flesh out what
ideas they wanted to build into this
game though it would probably take a
couple of years to fully develop
everything there were some investment
documents that leaked in November of
2021 that reported that the game would
be delayed to likely 2023 and maybe
because of some backlash internally or
financially from the higher ups the
decision was made to merge OverWatch one
and two together to have a single
product and migrate things over to the
new engine and then release updates in
parts for what OverWatch 2 was supposed
to be now this tied to the jump to freeo
play kind of gave blizzard I guess
enough confidence that this could be a
big successful launch because they' get
an influx of new players at launch also
a lot of the creatives who had been
working on OverWatch for years ended up
leaving blizzard during this time likely
due to conflicts happening internally so
plans change and oddly enough OverWatch
2 would release without The Campaign
which was the whole point of OverWatch 2
being made in the first place so the PVP
portion of the game would be released in
a beta starting in April back in 2002
and players would just have to wait for
the PVE stuff to come at some point now
the plans for the campaign experiences
were now shifted to be released on
seasonal schedules and they would all
stay available so people would
eventually be able to go through and
play all of the previous campaign levels
that were released and have a campaign
experience also you'd be able to unlock
things like experience points in the
campaign that they could use for their
hero to unlock new passive abilities
which would be introduced as talents
however after all of this and years of
development in May of this year 2023 it
was announced that the extensive plans
for this PVE mode were scrapped that's
it they were worried it would impact the
PVP elements of the game instead the
developers were going to try to offer
story based events as a replacement for
the scra PVE and they would be tied into
some other stuff alongside another
cancelled game and instead there would
be some sort of stories released but
they would require players to pay $15
for the story missions so this was kind
of like the last nail in the coffin on
day one of OverWatch 2 players are
already asking why is OverWatch 2 a
thing it's just a glorified update
there's maps from the old game that are
now at night and I guess five players is
neat there were a lot of characters that
were disabled due to glitches or
whatever and some reworks that were kind
of broken but I mean this wasn't
anything crazier than like a big season
update for another live service game out
there freeo play is cool for people who
didn't already own OverWatch but the
people who had OverWatch were kind of
scratching their heads as to what was
going on there was no story which was
like the biggest most hyped up part of
OverWatch 2 this is something people
wanted for a long time and there's still
room for a great story there one of the
craziest launches of all time where it
became apparent very quickly after the
launch that the game isn't what it was
promised to be was no man's Sky you
can't hate on no man's Sky too much
nowadays because the game did evolve
into a much much better game than it was
day one so nowadays what we know and
where we know the game ended up going
you can be a little more forgiving but
man when they announced this game it was
like the biggest deal it was supposed to
be a revolutionary game there were so
many awards that the game won as in
winning for being a good presentation at
E3 people thought that this was the turn
of gaming forever and that this would be
the future right here starting with no
man's sky and then the game came out and
uh there really wasn't too much to do in
the game I mean you could fly to planet
look around gather some resources and
then uh go somewhere else the studio
they did have a vision for where they
wanted the game to be one day today and
fortunately they did build the game into
mostly that but man the amount of press
that they did leading up to the gamees
release completely misguided consumers
and misled so many players into what
experience they would be having one big
example of course is the multiplayer
aspect of the game now it was said over
and over again by Shawn Murray one of
the founders and leads on the game that
multiplayer is possible but because of
the scope of their world interacting and
finding another player would be pretty
uncommon but when it did happen or would
happen it would be a special moment he
even mentioned that it would be almost
something like you would see out of a
game like dark souls or journei but once
again iterating it would be really rare
for players to meet each other
especially after launch but it's in
there multiplayer is definitely in there
will you be able to play with your
friends yeah can you run into other
people other players on the game yes but
the chances of that are incredibly rare
just because of the size of what we're
building but then Believe It or Not d
one two players found themselves on the
same exact location on the same planet
and they were streaming side by side you
can see the locations are literally the
exact same they were in the same exact
spot and there was no indication of
another player there was no multiplayer
in the game okay whatever Sean Murray
even went ahead and tweeted guys it's
not a multiplayer game don't come to No
Man's Sky expecting to be a multiplayer
game while this contradicted everything
he had said before interestingly enough
on some of the boxes of the game the
label had multiplayer on there and
somewhere after the game went gold they
just put a sticker on top of it with a
new label updating it removing the
online component from the box you peel
the sticker back boom it tells you
online this is just like one example of
like the promises that didn't lead up to
actually being in the game but once
again there has been a lot of support
for this game over the years more
support than so many other games that
just like drop off after a year of the
game being out so predit there at least
another very similar instance is
cyberpunk 2077 a game that literally
launched in a not great state and then
one where there were rumors that the
team at cyberpunk was planning on trying
to make a quote unquote No Man Sky level
comeback and I would say as of 2023 they
successfully pulled off that comeback
now to be fair cyberpunk set themselves
up in a pretty bad spot ahead of time
when they released like a 48-minute
trailer that showcased a ton of features
that never ended up being in the game
here a generic ad has mored into an
advertisement specific specifically
tored to informing her of the nearest
vendor she can purchase the product
character creators where you pick your
unique backstory and who you looked up
to as a hero in the first trailer you
had this really cool train ride you got
to see night City the visuals that were
shown off in some of the trailers looked
incredible even if they're pre-rendered
and then the game released in a really
buggy State and sure with RPG games you
can forgive some of that but it was
really unforgiving for the players who
were struggling with the performance
side of things and it really depended on
what platform you were on whether you
were on the last gen Xbox One and PS4
the next gen systems or if you're on PC
with specific Hardware setups now moving
forward with the big fixes they stopped
supporting the last gen Hardware but
technically when cyberpunk 2077 released
they were selling special edition Xbox
One X's with the cyberpunk aesthetic on
it so like the expectation that the game
would run somewhat well on those
consoles was fairly there there was just
a whole lot of things that were shown
off about this game that weren't there
when the game released like we mentioned
earlier this game also has seen a pretty
big comeback with the 2.0 update really
fixing a lot of the main problems that
the game had adding in a ton of new
features and overhauling some of the
features that just didn't work that well
in the original release and then there
was even a surprise update just recently
with 2.1 which added in a couple of the
big features that were initially shown
off way back in the day like the train
system is now functioning in the game
you can actually ride the trains which
people thought would never actually get
implemented I'm not justifying either of
these two games lying to the larger
World about what their game was truly
like but every once in a while when a
game just misleads their audiences
sometimes a few of these Studios will
pull themselves up buy their bootstraps
and turn it around and make a good game
experience eventually which while it's
not perfect it is better than just like
abandoning their game 4 days after
launch and while we already talked about
big companies like Ubisoft or bethesa or
activist another big company that got
caught lying and deceiving people over
the years has been EA back when Sim City
2013 came out there was a bunch of
server issues people just weren't able
to connect and play the game and that
was partly because of the always online
requirement to play the game now when
all these server issues happened EA
responded saying that they offload a
significant amount of the calculations
to their servers and it would take a
significant amount of engineering work
to rewrite the game to function as a
single player game in an offline
environment now if that claim is true
maybe it's got some Merit to it but it
still doesn't excuse the game launching
in the state where people couldn't play
single player game cuz they had to be
online but just a few days after EA made
this claim there was reports that an
Insider at Maxis the Sim City developer
actually told them otherwise this
Anonymous developer explained that the
servers are just doing stuff like
sending messages between players and
cities and doing things like cloud
storage but they don't actually do any
of the Computing that the game does
that's all locally on the person's
computer which that makes total sense
but it also contradicts directly the
statement EA had made and then a year
later they did actually release an
offline mode for Sim City so was
possible all along but there's another
time that I can remember that EA lied to
its players and this time that lie
actually faced the lawsuit in 201 during
the PlayStation E3 conference it was
announced that Battlefield 3 would
include Battlefield 1943 for all
PlayStation players EA is using the
extra storage capacity of Blu-ray to add
a second game Battlefield 19 43 to the
disc that gives PlayStation owners one
of the most exciting games of the year
bundled free with one of the most
popular games offered on the PlayStation
Network now when Battlefield 3 came out
there was no Battlefield 1943 it just
wasn't there and people were confused
cuz they straight up promised this game
to be included and then it was nowhere
to be found now after the game released
they did announce that PlayStation
players would get early access to
purchase Battlefield 3 DLC which is such
a weird replacement for a free game cuz
now all they got was the chance to buy
some DLC early which like okay and after
a while there was a class action lawsuit
filed against EA and I have no idea what
ever came of that and I'm pretty sure
Battlefield 1943 shut down a couple days
ago so I wonder if the PlayStation
players ever got their free copy of
their game also another little stunt
that the a pulled back in 2008 was
promoting PGA 209 for the Wii but using
Xbox 360 footage in the trailer yes this
was straight up showing Wii mode
gameplay but Xbox 360 footage EA would
even respond to this saying that the Wii
footage was not of broadcasting quality
and that's why they used the 360 footage
which is a crazy statement to make about
your game man Mighty number n also was
another kind of mess of a game and this
one hurts a little worse because it was
started as a Kickstarter game so it's
like directly fans funding this project
and honestly Mighty number9 looked
really promising except the game wasn't
all that good and there was some
interesting decisions used with the
money that was raised through
Kickstarter things that weren't
originally laid out like the team
working on Mighty number N9 decided to
allocate some of the funds that they
made from Kickstarter to green lighting
and Anime what is going on here then
Mighty number 9 would release and the
game would be uh pretty bad and
disappointing for a lot of fans across
the board I don't know if we can go too
much further in this video without at
least talking about Call of Duty someway
somehow and this year's Call of Duty is
more interesting than other years
because Modern Warfare 3 was uh
interesting Sledgehammer Games actually
went as far as saying that Call of Duty
Modern Warfare 3 is the first true
sequel in the Call of Duty franchise how
this is the second Modern Warfare 3 let
alone not even the first true sequel or
what defines the sequel at that point
are they are they re deciding what a
sequel means I mean they must have their
own definition of what a sequel truly is
cuz I mean if this is the first true
sequel I don't know what mod Warfare 2
Modern Warfare 3 Black Ops 2 Black Ops 3
was you know or any of those games I
just feel like it's so like I don't know
toned deaf cuz Moder Warfare 3 has a lot
of criticism right now and just to like
I don't know be like we can't hear the
criticism we're the first true sequel
we're doing things different it comes
across as a little bit goofy out of
touch yeah out of touch I mean yes it's
the first game to have like carryover
progression I guess but I mean I don't
think that that like rules in and out
what a sequel is so it just that one
felt very weird a sequel to me is always
based on the story like and like I mean
why we're in the the other stories that
they did before we sequels too like why
is this one so different just cuz the
guns carry over multiplayer That's crazy
dude that's that's nothing to do with
sequel that's just some content that
they recycled right and even if like it
was a different story which it's not it
is a sequel story if the tone was
similar enough then you could argue like
yeah it's a sequel in that regard but I
mean the other Call of Duty games have
shared tone across the board there and
that doesn't disqualify it so it becomes
a confusing mess after a while right and
also the other thing they said is that
this game did a full cycle of
development like full three years and
that they were laser focused in but
there's credible reports that that's
also aive there's reports that was made
in 15 months or 16 months hey do you
remember the Bioshock Infinite trailer
when the first initial reveal trailer
went out there yeah actually I thought
it looked pretty good when I first saw
it and I was hyped for the game but uh
after playing the game it was nothing
like it and I think that is an issue of
showing off your game too early The
Whole Trailer doesn't make any sense
after you play the game anymore is
BioShock Infinite still good I haven't
got around to Bioshock yet yeah BioShock
Infinite is still very good but that
trailer is definitely nothing Al likee
the story it's just like out there
compared yeah but I'm pretty sure this
one was just a case of they showed off
the trailer too early and then during
development the game completely changed
like in the story and like what the
story beats they're hitting and this
trailer kind of just doesn't fit the
game anymore I've heard a lot about the
Bioshock Infinite trailer kind of being
being one of those bait and switch type
ones that did roll out too early do you
think other trailers like Dead Island
should count as that also because if you
remember the first Dead Island reveal
trailer it's like this narrative heavy
hit you right in the fields type of
trailer like people were trying to
figure out what's going on in it because
it had this like weird thing going on
with like time orientation and like this
family aspect of zombies and then the
game it takes place on an island that's
the only real similarities and there
zombies IES I mean honestly like the
first trailer was like emotional and you
were like think about all these like
interesting settings that like the
zombie uh Outbreak on this vacation
island could bring upon them but like at
the end of the game the story was pretty
basic and uh I don't I don't think the
family is in the game right there's like
a Easter egg of the family that you can
see at the very beginning of the game
like in the hotel room that's a I
thought there was going to be like
narrative decisions that you had to face
like that were hard like heart wrenching
and uh no it's like a zombie zombie game
just play through it there's not even
really that much as a story I mean they
kind of did something similar with the
second one right like the the second
trailer that was like I don't know came
out in 2014 game came out came out this
year last year you know it took like
eight years afterwards to develop the
game at least and uh the trailer is also
nothing like the game it's just some
dude jogging like what does have to do
with the game maybe that's just their
style who knows yeah I guess that one's
a little different cuz they had to like
restart development I guess a couple of
times in there probably but they also
did the emotional thing for Dead Island
Rip Tide that like in between game oh I
didn't know that yeah it's it's weird I
know when you go back to review this
part in the video you'll get a chance to
see it but yeah it was like another one
of those like emotional type trailers
and it's it wasn't as impactful because
I think we already knew what they were
doing because they just did it with the
last game but obviously they were they
pulled it out again for the next one it
kind of like fool me once uh on me
or something I don't know yeah whatever
the saying is fool me fool me twice and
then I'll buy the game okay you know
what's crazy when craon 3 was shown off
they showed this in-depth destruction
like all these walls and all these
buildings you can destroy they had like
the Pixel Perfect Bullet Hole you could
like take down a concrete wall just with
bullet holes right and it would fall
apart like that real time destruction
yeah they they promised all this like
construction I think it was supposed to
be like Cloud rendered or cloud-based
like Computing so it like could be be
run on the Xbox one that was the idea
right take like the low times and all
the Computing off the Xbox One put it on
the cloud but when the game released
nothing of that was there the
destruction was so basic I remember them
talking and hyping up Crackdown 3 that
there was going to be like like these
real time effects to the things that
were altered in the world and then
didn't they restrict it where like
multiplayer would have some level of
like saving the destruction and then the
campaign would have other levels of it
and it wasn't like equal across the
board and that was like after years of
the game getting delayed over and over
again I don't think the technology
really was there for them to be
promising that level of stuff they
definitely jumped the gun and I mean I
don't know maybe it's hard to tell at
the time when you're when they're
sitting there announcing this they I
guess they don't know the game is going
to be delayed for years and years but uh
it just seems kind of weird that really
the difference is so jaring in what was
promised and what was delivered okay
Luke the week Wii U what a great system
we both were Wii U enjoyers yeah I was a
Wii U Wii U connoisseur right I know you
you uh you play the Wii U still every
once in a while don't you I I mean it is
sitting in my living room is it actually
it is actually sitting by my TV right
now so but you don't have two gam pads
do you no sadly I only have one Nintendo
got us there they promised or they said
at one point that there was supposed to
be the ability to have two gam pads
connected to the Wii U and I'm happy to
announce just like the original Nintendo
Entertainment System the Wii U Hardware
will support two separate game pads and
uh that was never implemented there's no
function or features related to having
two
gamepads playing at the same time and
last year actually Reggie was asked
about this was he really yeah he was
straight up asked like you know you kind
of said this was going to be possible
what wasn't it possible and his
explanation was actually kind of sad he
was like yeah it would have been
possible in theory but no game developer
wanted to even go there to use two gam
pads so there was no games ever
considered for development for two gam
pads so it just never materialized cuz
there was no no need for them I wonder
if you're able to actually like can you
connect the gam pad and still use as
like a regular like Wii controller or is
that I have no idea the thing is the
GamePad was a console so you wouldn't
just like bring the GamePad without the
console you know what I mean like well
the game pad was part of the console
right right but like they were so tied
together I don't know right I guess it'd
be weird to like take it away from the
console cuz then you can't do much
without the wiu also The Limited amount
of people I knew that had the Wii U
who's who's going to have a second game
pad like I'm the only person in Germany
that bought a Wii U at the time you know
what I
mean I was I was in college freshman
year when the I had the Wii U I was the
only person I think in the whole
building maybe the whole campus that was
living in the dorms yeah like I nobody
had the Wii U it was a interesting time
uh but was very popular when Mario Kart
came out so do you remember when they
announced project Scarlet like the next
generation of Xbox consoles and they
talked about how there was going to be
basically no more low times dude I love
that trailer you play play part that one
part of the trailer right there in the
fake elevator because you know that the
game's loading in the background this
just an elevator ride forever that's our
goal with gaming is that you don't have
those pauses okay I love that line where
it talks about like how the elevators
will be gone
because they're like used in games for
load segments I I think it was really
goofy that whole present
where very obviously like the technology
was still being like created and they
were optimistic for what game developers
might choose to do with the stronger
Hardware but to think that they're going
to like
fully redecide or restart the way that
they typically plan and develop games
was a very bold claim to make because I
do think like the way that games are
made like loading sequences and sections
are considered pretty early on in
development uh so I do think it was
funny how how they thought that maybe
there' just be no load times and
nowadays we're literally playing on the
Xbox series X Series S uh using that
Hardware that they talked about and
there's there's load times there's load
screens in most of their first party
games look at Starfield look at Halo
infinite I mean we have to sit there
loading it's not that big of a deal but
it's an interesting thing to like kind
of allude to during that presentation
back then also that reminds me that one
time Bill Gates said that the Xbox the
original Xbox was going to have like
this same render quality and you know
Graphics as Toy Story 2 at the time
which is a crazy statement to make
because Toy Story 2 was a pre-rendered
movie and not a console you know what I
mean dude maybe he was just really
optimistic about the Xbox and what it
would actually be capable of yeah maybe
the presence of the rock you know got
him got him high hopes and uh he he went
a little out there and made the
statement D maybe he watched Toy Story 2
on like a really bad CRT television and
thought that that's what the Xbox would
look like in the corner I don't know you
know that's a fair point maybe a setup
suck too yeah I mean it could have been
anything remember the Matrix 3 wait
what's that reloaded uh the one with the
fight scene with all of the the the
dudes I don't know why that popped in my
head I just want to know if you remember
the movie I mean I no actually I don't
you don't know what I'm talking wait you
hate the Matrix don't you I do I have
not I'm not a matrix person I've watched
The Matrix movies for like 10 minutes
each and then turn them off okay so
I think it's the third Matrix there's
like this big ultimate fight and I guess
they thought that they could do way more
with like the technology that they had
but they definitely didn't have the
technology so now when you go watch the
movie like the fight scene is very very
obvious like the CGI like best they
could do with a very high budget at that
time uh instead of what they had
originally envisioned and like it just
some people think it's goofy nowadays it
just popped in my head when we talked
about Toy Story has nothing to do with
with the video game stuff but you know
what leave it in just just we'll just
leave it in back in the day during the
PS3 uh launch or like early days I think
the president of Sony said that the PS3
could hit 120 FPS at the time I think
this was 2005 so the PS3 was not out yet
yeah just a year before okay it was
before okay I see but yeah obviously I
don't think uh anyone had 100 FPS TV in
his house or 100 FPS monitor to play the
PS3 even if it was possible I I don't
think I don't think 120 FPS or Hertz
like TV screens existed or if they were
they were very very rare back then I
mean yeah they might have been like a
scientific like thing or something but I
don't think like a consumer CR uh
product on the market or definitely not
I don't know when did people even switch
to 60 Herz like I feel like you know
2005 they might have been running 30
Herz I have a friend who we played Xbox
with not too long ago actually and we
found out that their television wasn't
even 60z Herz uh they might have been
playing at 24 Herz you know that's a
that's a crazy I mean it's old TV but uh
yeah no I I never realized like frame
rates and and refresh rates were even
married for a really long time so I
never really thought too much about it
and I wonder how many people out there
buy consoles that are advertised like
120 frames per second but they like
their monitor literally is just capped
at 60 cuz I feel like most monitors are
capped at 60 unless you're explicitly
looking to buy like a high-end screen
that goes higher than 60 there's still a
lot of 60 HZ monitors around and every
now and then I see a 30 HZ monitor in
sale I'm like we should we should try to
find the lowest refresh rate monitor and
then like play a game on it okay like a
one Herz monitor I don't think I mean
I'm sure there's one Herz monitors but
that might be like a little excessive
but like just something that's actually
like retailed on the market hey I mean
let's just walk into a Best Buy tell
them we're looking to like experience
like the old style of art and we want
like a Hertz a a refresh rate that's low
enough I mean I honestly like when I
play something on 60 FPS I already get
like I question everything I'm like I
can't play this dude you didn't play
Starfield on Xbox like I did dude that
was like an a period of having to adapt
I will say like as much as I enjoyed the
story in the campaign of Starfield the
the 30 30 FPS locked was a it was a big
change it it it took some getting used
to yeah it definitely feels jarring
after you're like used to all this yeah
and the Gunplay it made the Gunplay I
think for a lot of people feel worse
than what they had and proved the
Gunplay to be like cuz I don't know I
feel like Gunplay you need to have kind
of like buttery smooth that's why like
you know the high end FPS games like the
competitive games all are about like
refresh rate and FPS you get you know
what I mean because it makes a game feel
buttery smooth heck yeah uh dude this
video is fun to make I feel good about
this one how do you feel about it yeah I
feel I feel good dude hopefully this one
will go viral as the kids say we can pay
some bills with all that being said huge
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