[Music]
hello guys in this video we'll describe
our future project with a simple project
codification the objective here is to
learn more about our problem the game
will program in assembly we need to
think about the different game objects
and now they interact with each other
the GAMEOVER conditions when a player
wins lose the game as well as the
different layouts or scenes contained
inside the pong game let's start by
talking about the problem and the
problem is the pong game in the pong
game we have two players one on the left
and one on the right of the screen
and the objective is to strike the ball
to go past the other player in this game
we have two different game objects the
peril and the ball the peril will move
up and down in our game it will be by
the user pressing the keys or by the AI
movement these objects will need to be
restrained to the screen so you'll not
pass the top of the bottom boundaries
the ball will move around the screen
reversing its direction when it collides
with the top or bottom boundaries are
with the two perros when it collides
with the right boundary a point will be
given to the left player and vice versa
a game will be over when the player
reaches a certain number of points in
our game this number this limit will be
by five points our game will contain
different layouts or scenes one scene
will be the game that will have two
different layouts the actual game in the
game over menu they will show which
player has won and allow the user to
restart the game or go to the menu the
other scene is the main menu where the
player can choose between the
single-player multiplayer mode or exit
the game so our main objective for this
video was to describe and learn more
about our problem and accomplished it I
can challenge you now to search for the
pong game on the web as well as play it
so you can have a better notion of the
problem in the next video we'll begin
assembly programming I'll see you there