welcome to game builder garage a game
about building games in the world's most
yellow
garage it launched on the switch on June
11th 2021 and in the time since a lot of
great stuff has been made in this video
I'd like to show off a bunch of that
awesome stuff while also discussing some
of game builder garage's shortcomings
and room for improvements because
there's a lot of both first and foremost
an issue there's no built-in game finder
like at all as such you have to share
and receive codes via thirdparty places
like say Discord or my garage. games a
website that I used which will have
numerous links to in the description
that said I went through and I
downloaded a bunch of games and I played
them and recorded them and I realized
that there was a lot to talk about so I
decided to split them into three
different categories for the sake of my
own organization it's pretty arbitrary
but I decided to split them into
Recreations original works and proof of
concept SL like demos starting with some
Recreations there's secret of Rico Tower
a short and simple platforming segment
reminiscent of its namesake from Super
Mario Sunshine it uses a lot of game
builder garages built-in platforming
mechanics you earned a gold
medal after that we have super clean man
demo a super janky Recreation of Super
Mario Sunshine you'll see that uh you
you can create your own custom move sets
and your own Sprites your own textures
they made some really great Sprites for
peach
and uh the Tanuki and other stuff and
yeah while I may call it janky that is a
term of endearment in this case they did
a great job uh recreating a interesting
experience that said you're not just
limited to 3D Platformers like at all
you could totally make a 2d platformer
like this like Super Paper Mario coin
hunt which it looks pretty good it uses
some custom
animations and that's about it also
super short is Paper Mario engine V2
made by the same person who made Super
Paper Mario coin hunt uh super super
minimal there's literally like three
platforms one enemy and that's it
because each texture object bit of code
everything is a node on so the more
complex and interesting it is the less
room you have for gameplay something
you'll find with a lot of different
experiences that said you can have
multi-game experiences like for example
garage Gear Solid which was so well done
it really surprised me
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since you make your games node by node
you can also make things a bit less
conventional like Pokemon there was
actually two different takes on Pokémon
first called Pokémon Rival Battle a
short one which must have been hell
because game builder garage does not do
well with very dense projects game
builder garage gives you little option
for working with a lot of stuff at once
like you can't split things into
different layers for viewable like
organization you can lock stuff but
still everything looks fairly similar
it's uh I'm surprised they were able to
do it the other is nostalgic battle 3.2
which is a bit of a different take and I
don't know why I randomly evolved them
in a battle but it works they recreated
sort of Pokemon which is really really
cool of course there's also Super Mario
Bros 1-1 which was done by two different
people this one has some sort of weird
looking physics um but it's playable and
it's quite neat the other uh visually
and movement wise is way more accurate
it doesn't have any Sprint uh no enemies
there's no hidden sub level but again
it's pretty cool when it comes to
working with Sprites you can create
something that doesn't even look like it
was made uh with any 3D like Tetris so I
I'm I am a gas at how they managed to
make it work but it works really well
the fact that they actually made this
node by node is astounding the mindset
of like how did they do this applies to
a lot of these games another being
Friday night funkin versus person 1.2
and then uh 2.1
in 2.1 they actually synced up the
inputs to the background music selected
which must have been absolute hell to do
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manually another great example of that
is hello Pikman which is again quite
janky but uh it's so cool as you run
around you could use the joy kon's
motion control to pick up stuff like for
example the pellets turn it into the
onion and then get a Pikmin to follow
you around you can only ever have one
type of Pikmin following you but you can
throw the Pikmin which apply Elemental
effects it's not an exact translation of
Pikmin but either way the blue Pikmin
put out fire the Red Pikmin ignite the
box of fireworks and the yellow Pikmin
activate the battery for other
Recreations that are really cool we have
Mario Kart balloon battle which I quite
enjoyed and also I really hated the Bots
um I don't know how they made it work in
terms of having other cars drive around
and shoot stuff uh but they did and I
kept having it where I would run into a
bot and I would lose a balloon and then
shoot my shell and then I would lose a
balloon like I lose twice how is that
fair at the very and Donkey Kong slipped
on a banana peel and I won how fitting
Resident Evil gbg teaser and uh the same
but with uh RPD it how
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another pretty much feature completes
experience is a Flappy Bird which is
just Flappy Bird just like that one it's
very difficult and I only managed to get
like maybe three pipes in but yeah the
other being vvv V VV a 2d platformer
where you can invert physics I don't
actually know if this is a super
accurate Recreation from what I've seen
of
the6 uh it looks very close and I was
able to get to the end and it had my
time and my deaths sort of a demo sort
of a recreation I don't know we have
super hun which has it where sort of
time only moves when you do and this was
one of the first custom games I saw that
made me go okay well maybe game brother
garage has some potential also shout
outs to Legend of Zelda garage
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last of the uh Recreations I want to
specifically call out are two Sonic
inspired ones the first being Sonic 3D
Green Hill 2.0 which is a pretty close
recreation of the Sonic Utopia game it's
funny though because this one is one
where instead of controlling a player
like like the person node on you're
controlling a car so you have sort of
car physics which means it's very
difficult to turn around um so it's a
bit janky in that sense but then again
so Sonic so I guess it's pretty accurate
the other Sonic one that I recorded was
gbg Sonic tutorial which takes a more
sort of uh Sonic Generations SL I think
Unleashed approach like it actually
works pretty well
onto proof of Concepts there's drift
playground which is super short but very
well done I don't like that it flashes
every time you activate the Nitro speed
boost but still it's a 10 out of 10 for
creating a actual drift mechanic when
the car by default just does not have
that at all same idea do maternal garage
1 by one this is one of the few sort of
shooters that I played and they have
three weapon types Gren ades uh a dash
mechanic it it's so cool onwards since
this is a game about making games
someone of course had to make Minecraft
two some ones did that as it is this
version was made by creeper juice and
it's fairly visually Dynamic what you
see here is what I made myself I just
forgot to record the actual building
parts that said it is limiting in that
you can only spawn a certain number of
each block like that's basically all of
the glass you get the other version by
Carson only has two different kinds of
blocks but as a result it's much less
restrictive feeling when you're placing
a bunch of those blocks also I found
that their targeting block indicator
thingy was much more reliable uh when
moving around while you'll probably
never get much more Minecraft in your
game builder garage game I think it's
really cool that this is even possible
in the first place something that's
important to know if you've not tried to
program your own game and game builder
garage is that it's pretty difficult not
just because it is is doing it node by
node figuring out the logic for each
different kind of thing you want to do
but because the UI is a bit unfriendly
they don't tell you all the instructions
and most importantly for those awesome
games like garage Gear Solid there's no
way to copy code from one game to
another the only way being to take the
game itself make a copy of it and then
rework what is there into the second
part and then the third part so unless
you create your own sort of template
it's impossible so you would have to
remake the textures every single time
redo every single bit of code there's no
way to save patches of code AS functions
there's no way to save textures it's
pretty hard to get into making a game
and game build a garage and if you're
just going into it to play you know for
fun it's difficult because there's no
game finder so you're just sort of at a
loss like uh what do I do and uh that's
I think a uh huge issue and honestly why
if it hasn't already the game will
definitely die off without much needed
fixes and improvements so yeah it's cool
but the game needs some love anyways
we're approaching the last section of
stuff to talk about and these are all
what I decided to call original works
he
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lastly there's little puzzle Island
which I think is probably my favorite
out of every single one of these because
it's a puzzle game there's no
platforming you walk around through this
very Scenic little building and you
complete puzzles I'm not showing any
puzzle solutions to avoid spoilers
because this is a game builder garage
game worth playing if you're interested
in playing this or any of the other
games mentioned in this video there will
be a chronological list with codes in
the description I'm going to end the
video here so it's outro time big thanks
to my channel members for their support
with a garage siiz thanks to
pseudonymous Achilles roads and Captain
crayfish for being super fans thank you
for watching this video it was a quicker
one than usual but I hope the editing
and the voiceover and all that was still
like up to Snuff if you're interested in
watching some my other stuff do it or
don't either way have a great day
bye-bye
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