[Music]
hi
everybody my name is patrick martin and
i'm going to give you a brief rundown of
recent firebase updates designed to make
your liveops lives easier now i probably
don't need to tell you all this
but mobile gaming has come a long way
since the early days
firebase has had live ops tools for
years
crashlytics is a free integration with
any firebase product
and can track crashes from the field
amongst your
actual live player base it can aggregate
crash reports
provide associated device metrics and
give you some baseline tools for
figuring out what was happening
at the time of the crash
with the latest sdk for unity detailed
hardware metrics are sent up with every
crash report
this includes the cpu and gpu your
players have
driver versions vram and anything else
that could help narrow in on the issue
check out the complexity of ndk crash
reporting for a full
breakdown of how we achieve this
what you really want to do is monitor
your player behavior
and react as rapidly as possible to your
player's needs
so we have firebase personalization this
builds off of remote config and a b
testing but leverages google's ai
expertise
where av testing alone might find the
best experience for a group
personalization can build a customized
experience
for every player in your game in a way
this becomes the most live version of
live ops you could imagine
an ai monitoring your game 24 7 and
ensuring that your game is always being
the best version of itself for your
players
even if your players have different
personal preferences
so at any point you can check in on your
personalization
swap out configurations that don't work
add new configurations to tests
or just make a config the default if
it's taken a clear lead
if you'd like to know more check out
personalizing your app in real time
powered by firebase and ml also in the
google for game developer summit