[Music]
all right everyone today's build video
is going to be a strictly anti rogue
build video designed around
accessibility and helping the average
player contend with being ganked dealing
as much damage as possible and being
safer in the dark zone the composition
is going to be three pieces of Banshee
and two pieces of Lone Star and none of
these pieces have to be classified if
you do have pieces of classified gear
that can fit into any of these slots
then it will simply boost the amount of
main stats that you have but again none
are required at all you will simply lose
a little bit of toughness or a little
bit of damage but the functionality and
all the different bonuses that this
build is built around will still remain
the same you also want the ninja bike
messenger bag and it's built around four
pieces of Banshee including that and
three pieces of Lone Star and an LMG the
stat composition of the build is four
pieces of firearms gear and one piece of
stamina gear with all stamina gear mods
but I'll go over that in just a second
essentially it doesn't matter which
pieces have firearms as long as you have
the ratio of four pieces of firearms
gear to one piece of stamina gear moving
on to individual pieces we have the
ninja bike messenger bag the reason we
have this is because of the exotic
talent which acts as a wild card
completing our three piece of Lone Star
and our four pieces of Banshee
simultaneously the ninja bike bag is
rolled to health as a major attribute
that's a little bit flexible but that's
a lot of health so you do I believe want
to roll that a minor attribute of ammo
capacity though because you have the
two-piece bonus of Lone Star you really
don't need ammo capacity there so
something like disrupt resistance or
burn resistance will also be pretty
strong and then it's rolled to stamina
next we have our Lone Star gloves and
the gloves are a little bit less
flexible there are a few different
things you can roll here but I believe
that critical hit chance skill hast an
LMG damage are the best three major
attributes you absolutely want LMG
damage that is non-negotiable but skill
haze could be critical hit damage if you
do want to prioritize raw damage output
consistently instead of survivability
but I firmly believe that skill haze is
one of the most overlooked stats in the
game because it simultaneously will
boost your damage and your survivability
by a pretty decent margin next up we
have our holster and holsters are pretty
simple across the board however since we
are using a belt-fed LMGs skill ace
would be reload speed and each user can
make their own determination of whether
or not they feel that
that's efficient I believe that skill
haste is a little bit better but that
may just be for my own personal
playstyle so reload speed is also a
viable alternative here I don't think
that health is the best thing to roll in
a holster maybe even critical hit chance
if you really want to prioritize crits
but I think it's more of a choice
between skill haste and reload speed in
this instance because of our weapon
choice next up we have our knee pads and
for this version of the build it's very
straightforward with this slot you want
health as a major attribute that's a
no-brainer
and then for minor attributes I advise
damage to elites burn resistance and
shock resistance I don't have that here
I have disrupt instead but burn and
shock resistance are two of the most
valuable minor attributes on knee pads
especially for PvP damage to elites
since every environment in the game is a
hybrid one even in the dark zone you'll
encounter NPCs unless you're in
something specialized like skirmish
which is the only mode where you will
not encounter NPCs that's the only place
where damage to elites would be a dead
stat so I believe the damage release is
a really positive thing to roll here
however for a major attribute health on
this version is a no-brainer
now if you are wanting to prioritize a
counter built to predators mark if you
really are building this to not only
counter rogues
but to counter rogue predators mark
players then you will roll exotic damage
resilience here next up we have our Lone
Star mask and I have opted to run
critical hit chance however if you are
concerned like with the kneepads about
predators mark Road players in
particular you can roll exotic damage
resilience here and stack it on top of
your kneepads and your chess piece to be
a high enough number where it will make
a bit of a difference for a minor
attribute I roll damage to elites stack
that on top of the knee pads and you
have a build that in any situation can
also be decent for farming npcs and this
is one of those builds that you can run
around and farm landmarks in the dark
zone and then also go toe-to-toe with
pretty much any build that you encounter
that tries to gank you so damage release
is a great thing for increasing your
diversity and your farming applications
in the dark zone and major attribute a
little bit flexible crit chance or if
you are again really concerned about
that predator believe it can be very
huge then roll edie our last up for gear
pieces we have our banshee shadow armor
and just like the previous two pieces
you can roll the skill haze - exotic
damage resilience if you want to be an
effective counter to predators mark if
not skill haste will increase your
survivability as well as your damage and
then for the other major attribute I
always opt for health on the chest piece
there's nothing that
compete with that here it's just so much
raw health that it really does matter
for minor attributes since you do have
the pieces of Lone Star ammo capacity
really doesn't matter but you can roll
it there it is helpful to have a large
animal reserve when you're running
around farming landmarks discussing the
gear set bonuses very quickly we have
Banshee with the two three and four
pieces which is 20% looted easy funds
something that I believe is entirely
useless that's not what the set is about
the three piece bonus have damage to
targets out of cover which is very
important and is multiplicative damage
and a really quick rundown of what that
means a lot of damage bonuses in this
game simply add on top of one another
and then multiply against your damage
multiplicative damage damage to targets
out of cover is one of those so is
responsive damage to targets within a
certain number of meters or prepared
damage to targets outside a certain
number of meters those types of damage
are multiplicative which means that all
the additive damage bonuses apply first
and then these bonuses will apply on top
of those multiplied numbers so damage to
targets out of cover is a very strong
damage increase stronger in fact than
the 10% from something like competent
stronger than other 10% damage bonuses
the four piece is a little bit
situational while rogue all ammo is
completely refilled every 30 seconds
damage taken from non rogue players
reduced by 10% this isn't something that
you're going to be using all that much
you can use this build and go rogue it
still functions quite well however
that's not the goal that's not why I
made the video you will be ignoring that
bonuses in favour of while not rogue
damage to rogue players is increased by
10% this bonus is increased to 20% for
10 minutes after being killed by a rogue
so you're already getting a decent
amount of damage on top of the fact that
you have the 10% damage to targets out
of cover which is almost universally
active in PvP by the way if you have any
sort of familiarity with the division's
PvP meta and then 20% for 10 minutes
after being killed this can stack up on
top of all your other bonuses to be a
very big deal and you can drop rogue
players much faster than they're
prepared for now talking about Lone Star
and the reason we're choosing this we
have the ammo capacity which gives you
flexibility on the minor attributes of
your chess piece here the Minor
attribute here on your chest piece of
ammo capacity and the Minor attribute
here on the ninja bike of ammo capacity
you can roll other things there now
since you do have the two piece Lone
Star of 100 ammo capacity and then the
three piece bonus of LMG and shotgun
damage that 8%
gee damage may not seem like much but it
does really matter it gives the build
some flexibility and also adds to the
already very sky-high damage that it
puts out
moving on to my weapons you can see that
I'm running an mg 5 but there are a lot
of choices here you do not have to run
an mg 5 I run it because as competitive
RPM and because I got good talents on it
however if you run an L 86 I believe
that that's the best choice
the L 86 actually functions like an
assault rifle so you can kind of fight
in a similar method that you're you know
accustomed to maybe from running striker
or similar assault rifle builds without
changing too much a belt-fed LMGs a
really good choice in some circumstances
it's not as comfortable to pvp with so I
am running an mg 5 it's a great weapon
to use in this build however I don't
think that it's my my perfect roll it's
not the one that I would choose if I
were given access to every weapon with
every talent so an mg 5 but I prefer an
L 86 now on this mg 5 I have Swift I
have unforgiving and I have competent
unforgiving incompetent I believe are
non-negotiable and competent must be in
the third slot because you don't have
enough electronics to unlock it if it
isn't so you have unforgiving and
competent those are the the standard
talents that you need to have and then
you have a little bit of flexibility
with the third I've opted for Swift you
don't necessarily have to have it but
because it's a belt-fed LMGs whiffed
gives it a decent chunk of reload speed
and it factors out to increase the
amount of damage that I can deal in a
lot of different fights if I do have to
reload even once by a large margin
however vicious is also another fairly
decent talent it works with unforgiving
to kind of give you a constant bonus
whether it be crit or raw damage brutal
if you're confident in landing headshots
all acceptable alternatives for weapon
mods I have an extended magazine with
critical hit chance and rate of fire as
alternative stat rolls then for a grip I
have critical hit damage though again
you can opt for reload speed here
especially because it's a belt-fed LMGs
um accuracy some reload speed always a
positive benefit there i have critical
hit damage and critical hit chance on
the muzzle brake and then i have
critical hit damage and critical hit
chance and headshot damage on the scope
which i believe is the best combination
there for gear mods i am running all
stamina mods with skill haste this gives
me a lot of utility with my skills to
heal up my health bar i am gonna be
running to heals as well as my med kits
and you know it gives me more access to
proc incompetent with booster shot which
gives my burst you know more
you and a lot more uptime in a lot of
different fights against rogue so
prototype stamina mods with skill ace
for all of my mods if you want to
increase your damage only and you don't
care about survivability as much then
you can run critical hit chance here and
if you're specifically going for a
counter predators mark build you can run
stamina mods with exotic damage
resilience and that will be a very
effective method of boosting your
survivability against predators mark in
particular for performance mods I am
opting to run all pulse critical hit
chance now the reason for this is
because pulse critical hit chance does
interact with one of your talents and
because if you have first-aid self heal
you have such a low base amount of
health that you're getting back from
booster shots such a low heal in general
that increasing it by about 20% for
performance mods isn't going to give you
any value at all so post critical hit
chance I believe is the best performance
mods to run with this build the skills I
always run booster shot I feel that a
lot of DPS builds or even tank builds or
even healer builds benefit from having
the lower cooldown on it as you can see
it's about three seconds lower and from
the increased damage and damage
mitigation that you get when popping
booster shots so I always run this it's
a no-brainer to me you can switch it out
if you want but I firmly believe that
booster shot is the most efficient heal
for the vast majority of bills in this
patch I also run the immunize er this
simultaneously acts as a very large base
heal to yourself and all of your party
members if you are grouped up because it
is a large radius if you instantly
detonate it and it is also something
that ignores skill power can over heal
and is a cleanse to predators mark bleed
so immunize er as a large self AoE heal
it also has a very low cooldown is
something that I highly recommend for
survivability especially for new players
however if you do want to increase your
counter potential against things like
for instance striker then you should run
with a disrupter sticky bomb this can
pause their stacks it can decrease their
efficiency and there are ways that you
can counter predators mark or striker in
increasing levels of efficiency just by
switching out a couple of talents or
skills and this is one of them so if you
want to counter striker then run a
disrupt sticky bomb talents I have a
pretty standard loadout here I have
critical save highly advise for everyone
20% damage resistance for 10 seconds is
a really big deal if you pop your medkit
at the right time I have
strike back which I am always a fan of
popping skills more frequently so
reducing your cooldowns by 20% since you
will be going to your last health
segment on purpose - in order to get the
efficiency from crit save strike back is
a really good talent and then I have on
the move which means killing a target
while moving more damage mitigation but
you can switch that out if you'd like to
you can put on anything else really if
you'd like to have more damage for five
seconds by a large margin you can put on
TAC advance you can put on something
like triage if you are in a group or
combat medic if you are in a group but
on the movies a little bit more flexible
and then precision I believe the
precision is more powerful even than
running an actual pulse on your skill
bar so headshot a hostile to pulse them
for 10 seconds so while it does require
you to get a headshot since you do have
those Moslems performance mods you
interact with this precision can be an
extremely strong thing to run it
essentially gives you three skills while
one is a talent and functions on every
target that you headshot so precision
while a little bit flexible since we
have those performance mods is not as
flexible and you should run it because
it is highly efficient also the way the
precision stacks and is calculated it's
more efficient they they stack it to a
recent patch in the game it isn't based
off of the current 1.8 numbers so
precision is much stronger than it
should be so really strong talent to run
here Before we jump over to some
gameplay footage tests that we did with
the build for the final section I want
to talk about the primary firepower and
the stats and all the different stacking
bonuses because I know for a fact before
I've even said this before the video
even placed at this point there will be
people in the comments down below that
say Oh your primary firepower is only
two hundred and seventy-five thousand
it's a build well the truth of the
matter is no it's not it actually is
highly efficient and I'm gonna talk
about all the different bonuses right
now you have twenty-two percent damage
to targets out of cover from the LMG
this is multiplicative damage and it's
very high twenty-two percent it's not
reflected on the meter it's not
reflected on your raw damage on the gun
you're not even gonna know that that
exists until you shoot a target that is
out of cover so 22 percent damage there
then you also have another ten percent
damage to targets out of cover from
banshee
so it's 32 percent and it's active
almost all the time in PvP they're very
rarely going to be opportunities to even
shoot someone in cover let alone
or player that is then not going to move
out of that cover so you're always going
to have this bonus active when in a PvP
encounter then we have further increased
damage of unforgiving whether it be ten
percent or 25 percent situationally we
then have ten percent from competent and
we have the fifteen percent that we get
from booster shot which means that for
ten seconds we can pop booster shot and
gain an additional 25% increase base
damage then on top of all of that we
have ten percent increased damage to
rogues and if they've killed us an
additional 20 percent increased damage
to rogues so all of these things
combined to create a build with you know
multiple other avenues of increasing
damage as well not not considering TAC
link not considering TAC advance not
considering any of those things you can
have over 100 percent increased damage
to rogue players if you've been killed
by them if you pop your your burst
damage with booster shot with competent
all these different things if they're if
your face trading with them you get down
with unforgiving you can have over 100
percent increased damage to enemy broke
players and that is what the build is
designed for not to mention the fact
it's actually 102 percent increased
damage to rope players with all these
bonuses that I've mentioned not to
mention the fact that 32 percent of that
damage is multiplicative and therefore
more valuable than it would be where
it's a be regular additive damage so all
of these things combine to make a build
that yes uses an LMG yes the primary
firepower is low on the meter but this
build has a tremendous amount of PvP
potential and can shred rope players
gathering footage was not quite as
simple as some other builds but a huge
shout out to anti-scale for helping me
get the footage and for doing all the
testing with me recently anti-scale is
running a fully perfected min maxed
striker build so this is not something
that you can overlook and we did start
the fight the one that's unfolding right
now in the background with zero stack so
in a situation where someone has zero
stacks of their striker and you are then
fighting them with all of your bonuses
they have killed you you have your
Banshee buff active you will probably
win that fight you have a large magazine
you're able to dish so much more damage
than their heels can overcome especially
when they're starting with zero stacks
even if there's a couple of people you
just have huge amounts of damage and
they're not able to cope with that
however we decided to be thorough we did
a
of these tests many more than what is
shown in the video but we did a lot of
tests and now we decided to let him
stack up to 100 stacks
he's using his si SG he gets to a
hundred stacks it's gonna deteriorate a
little bit before we start the encounter
but we wanted to simulate a striker
that's been in a PvE encounter or had
some time to stack and as you can see my
optimal range is far better he is using
the house he's using a very well rolled
version of the house he had full stacks
there and I'm able to deal so much
damage before he even gets close or even
while he is close that stacks higher
when unforgiving procs so much damage
that he wasn't equipped to handle it the
build is designed specifically to kill
rogue players that attack you and try
and mess with your farming route another
situation that we did that's unfolding
is one where he kills NPCs before then
engaging in a fight with me
ropes are often able to stack on NPCs
and they'll start the fight with a high
amount of striker stacks which means
that they can heal means that they deal
tremendously increased damage so it does
come down to how you use the build as
well you're not gonna universally be
able to defeat every rogue player that
it's actually but if you use your
grenades properly if you break line of
sight especially you do have a pretty
consistent at least 60 to 80% increased
damage on this build especially against
rogues and then sometimes it can
skyrocket even higher than that and you
know most most times you're out of cover
it really is a strong build so you can
deal lots of damage there you as you can
see I won the fight again this is a
perfectly min/max to full striker
classified build that my friend is
running this is not something where we
made him intentionally weak this is not
something where we decided to you know
inflate the footage again we allow him
to stack fully to 100 stacks and there
were fights where I lost if I you know
didn't press my medkit in time if I
wasn't paying attention
you know if I got close and then I
missed a lot of shots I would lose
fights but the build can compete with a
fully stacked six piece classify striker
I can be done
it really does rely a lot on the player
as well but it's not impossible it's
definitely not impossible now it's a
little bit different if you are fighting
a group of four players it's not a 1v1
situation which is not super likely or
if NPCs attack you it you know if you're
not alone if it's not a you know
isolated 1v1 as you can see
NPCs shot me in this clip I did go down
the build is not invulnerable I'm not
trying to pass it off as anything more
than it actually is
and if you are fighting against a group
of four that's you know fully stacked
and has a support as final measure has a
reclaimer healer then maybe just
transferring servers is the best counter
but when groups flag rogue they're not
fully prepared for a build like this and
it is super accessible this bill does
not rely on anything more than three
pieces of of classify it doesn't rely on
any classified at all but you can easily
construct this even without having even
close to a six piece classified set in
your arsenal the build functions very
well another application is that you can
have so many bullets in your magazine
and they have such high damage that you
can sometimes eat right through a nomad
proc you can eat right through the
healing that people are doing when they
pop a med kit and their heal
simultaneously in the last cell segment
you can eat right through the damage
mitigation because you have so much
non-stop damage at your disposal so
that's gonna wrap it up guys thank you
very much for watching I do you know
believe that this is one of the most
accessible and strongest anti rope
builds in the game you don't need any
classified gear at all though if you
have it it's just a boost to main stats
let me know if this is better some
people complained about the dead I build
said you know it's not six piece
classified but it's five piece so this
is my stab at something that's much more
accessible and you know there it does
come down to player use and how you
perform at the build you know your
positional awareness when you pop your
heals it's not just a strong Road build
if you use it wrong if you run out of
position etc I'm gonna stop ranting
check out the upper echelon forms guys
and thank you for watching again the
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that's about it I think we're gonna
check out the livestream if you want to
I'll be farming the global event but
that's gonna wrap it up for today's anti
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have a nice night